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Cambridge really hates it here.
He supposes, on some level, this is mostly petty spite. Starfleet ships aren't that different, really; while one might have a more informal atmosphere, and another goes purely on ceremony, and another contains families and the other just a scattering of scientists, they all have certain commonalities, in atmosphere and content. For example, most ships are more like each other than they are like Starfleet Medical, where Cambridge spent twelve years before being assigned to Voyager.
But, he hates it anyway. There's something missing in the atmosphere, and while the gel packs on Voyager don't have a smell of sorts, he imagines that there's a scent of ozone that's not there that should be. The uniforms look all wrong, and Cambridge resents it every moment, from bustling, bright ensigns to non-coms repairing open conduits.
Eventually, he settles on working on unsolved archaeological mysteries from the last few centuries. Alien, not human. It's at least something to do, and it's well within his area of expertise. Part of the time, he works in Ten-Forward, at a table with a handful of PADDs, frowning fiercely, cross-referencing. "No," is what he says to anyone who approaches him. Without looking up from the PADD.
The rest of the time, he works in his quarters, which he has to himself. And when he works like this, so intently, he doesn't care much for the organization of his room. Things end up on tables, on the floor. At one point he kicks a pair of pants aside, towards the doorway. Unfortunately, the next time the door opens and closes, the cloth gets in the way. So the ankle of the pants sticks out into the hallway, like a flag.
He supposes, on some level, this is mostly petty spite. Starfleet ships aren't that different, really; while one might have a more informal atmosphere, and another goes purely on ceremony, and another contains families and the other just a scattering of scientists, they all have certain commonalities, in atmosphere and content. For example, most ships are more like each other than they are like Starfleet Medical, where Cambridge spent twelve years before being assigned to Voyager.
But, he hates it anyway. There's something missing in the atmosphere, and while the gel packs on Voyager don't have a smell of sorts, he imagines that there's a scent of ozone that's not there that should be. The uniforms look all wrong, and Cambridge resents it every moment, from bustling, bright ensigns to non-coms repairing open conduits.
Eventually, he settles on working on unsolved archaeological mysteries from the last few centuries. Alien, not human. It's at least something to do, and it's well within his area of expertise. Part of the time, he works in Ten-Forward, at a table with a handful of PADDs, frowning fiercely, cross-referencing. "No," is what he says to anyone who approaches him. Without looking up from the PADD.
The rest of the time, he works in his quarters, which he has to himself. And when he works like this, so intently, he doesn't care much for the organization of his room. Things end up on tables, on the floor. At one point he kicks a pair of pants aside, towards the doorway. Unfortunately, the next time the door opens and closes, the cloth gets in the way. So the ankle of the pants sticks out into the hallway, like a flag.
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He doesn't look up, and, in fact, his eyes don't even pause in the way they flick over the pad. He is able to carry on an admittedly limited conversation while still reading at near full speed. His mind is engaged in what's there, not on her - it's a monolith on an apparently abandoned planet, showing an intricate inscription that the universal translator couldn't parse without human help. Cambridge isn't a linguist; someone else did the parsing, he's just working on the legend that the inscription apparently tells.
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Still, there's little else to do, she might as well annoy someone who seems like they deserve it. "What's so vital that you can't look up at me?"
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But he does look up, in another second or two, as the distraction hasn't seemed to take care of itself.
"If you don't want it," he says, "then we've no problem, do we?"
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"No problem, no. It just seems like an odd place to be if you don't want to be disturbed. You have been given a room, correct?" She taps her chest to indicate where his Starfleet comlink is on his chest. The locals get their own rooms, even if they're displaced in time.
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"Focus is good enough for detail work," he says, "but when inspiration is required, the mind works better on a subconscious level. Meaning that conscious distraction helps knock things loose." Also true; certain kinds of work he gets done better in a crowd, but alone.
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Or, rather, he's already annoyed. He's permanently annoyed. It's this bloody starship. It's not being able to come home. It's the widespread destruction and danger that he knows is coming and can't stop.
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But, before that happens, the flash of fear is unmistakable. Cambridge lived through the instigating event once already, and it was enough to ensure that he didn't serve on a starship again for another decade. He takes a breath, letting some of the tension release with it, re-manifesting emotional control along with the mental.
"I would truly like nothing more than to tell you, and to tell everyone on board," he says. "But if this doesn't go forward the way it did in my timeline, the further consequences could be beyond catastrophic."
The end of all existence.
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"Are you certain this is the same timeline? There are a lot of them and they can appear extremely similar."
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Everything. He mentally emphasizes the word, drawing out in his surface thoughts that he means all of it - multiverse, every universe at once.
"There is an eventual process of entropy, far beyond the human capacity to imagine, that will eventually conclude all that has ever, does, and might ever exist," he says. "This was prevented. Reversed, actually, as existence itself had already started failing at that point. It starts here." In fact, some of the key players are already in motion, including Q.
"If this isn't the same universe, it doesn't matter," he says. "But if it is, I can't risk it."
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And maybe there's another way to prevent everything from failing. Maybe Eden would just find another way there. Maybe in every universe Eden is the one who finds her way there, presence of Voyager notwithstanding.
He rubs at his temples.
"At least," he says, "the human mind is incapable of comprehending destruction and loss on that kind of scale." In this case, that is super helpful. He glances back up to her. "There's a reason I've been keeping it to myself." That, perhaps, functions as a little bit of an apology for inadvertently drawing her into his private moral dilemma.
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"You don't even know what's on the other side of the scales," he says, tightly, and somewhat ironically. "But keeping secrets? No. The officers of this time are not my colleagues. Not quite." Because he isn't their colleague.
"Powerful telepathy you have," he remarks. "Most ones I've come into contact with work by touch."
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"I'm one of the strongest and best trained in my world. That doesn't amount to much, though. Most telepaths are stronger than the kind you describe. We're lousy with them back home." The difference between worlds means that Cambridge is one of the few around her that actually possess mental shields. The noise is occasionally unbearable.
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"I trained as part of security clearance," he says. "Conditions of war. I assume it's more convenient for both of us if I keep shielded?"
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"I'm Emma Summers." She held out a hand to him to shake. "I arrived from some time in the past with my daughter, Faith."
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He takes the hand, with a brisk and sharp handshake.
"Hugh Cambridge."
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"A pleasure. Were you an archaeologist in your time?"
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"A counselor as well. Couldn't pick a career?" She is clearly teasing, assuming he is capable of handling a little benign riffing. "You must know a lot about some of the various cultures present on the ship. I've recently been evaluated for a counselor position myself. I'd appreciate your insights." The more she knows about the cultures and lifestyles of her potential clients. "It would be an even trade, I'd be happy to tell you about my people."
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He opens his hands, with a little shrug, indicating willingness. This, at least, is something he's much more willing to talk about. "Ask away."
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Fade to black as they head off to Sparta?
Sure!