Annie Cresta | Victor of the 70th Hunger Games (
treadswater) wrote in
ten_fwd2015-10-02 10:03 am
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Entry tags:
Holodeck - OTA
Each victor is expected to have a talent, something that they now have the freedom to do - and something to talk to the journalists. Annie had picked glass-making. Nothing to do with anything in her previous life, and something it'd take time to learn. Time being something she had all too much of.
She'd wound up actually being good at it. She'd wound up loving it. She'd make things, sell them to the Capitol and to the merchants in District Four. There are better glassmakers in District One, but madness does lend itself to artistic allure, it seems.
She misses it. The running her own tiny business, yes, but mostly the making things. The execution of a craft she's earned burns from. The ability to create.
Finally, she's missed it enough to go to the holodeck and try and create a studio. Not hers, that'd confuse her too much and anyway, this is a chance to have the kind of kilns she never could. But a studio. Fully equipped, nicely lit, manuals for the kilns and furnaces. Space. Space to move. No teacher.
She's not quite up to actually trying to make a cup again, but if anyone walks in, they'll find her either arguing with the computer over technology-levels, working out how this particular equipment works, or inspecting the supplies.
Or, possibly, twirling the poles to get used to the movement again.
She'd wound up actually being good at it. She'd wound up loving it. She'd make things, sell them to the Capitol and to the merchants in District Four. There are better glassmakers in District One, but madness does lend itself to artistic allure, it seems.
She misses it. The running her own tiny business, yes, but mostly the making things. The execution of a craft she's earned burns from. The ability to create.
Finally, she's missed it enough to go to the holodeck and try and create a studio. Not hers, that'd confuse her too much and anyway, this is a chance to have the kind of kilns she never could. But a studio. Fully equipped, nicely lit, manuals for the kilns and furnaces. Space. Space to move. No teacher.
She's not quite up to actually trying to make a cup again, but if anyone walks in, they'll find her either arguing with the computer over technology-levels, working out how this particular equipment works, or inspecting the supplies.
Or, possibly, twirling the poles to get used to the movement again.
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"Am I interrupting?" she asks after a moment or two, her expression warm and easy.
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She's so lost in thought that she doesn't realize the holodeck she chooses is taken until she walks right on in. "Oh!" Whoops. "I'm sorry. I didn't realize this was taken."
Whatever this girl is doing, though, looks very interesting.
"What are you doing?" Dax can't help asking, sounding curious. Dax always likes learning new things. That's the whole point of the Joining, after all.
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and a million years later here I am
She decides she might go to try one out, just to see how they work and maybe feel a little better about it, but she's not familiar enough with the Enterprise or the displays near the holodeck to notice that the one she's walking into is already occupied, at least until she's already past the doors. Then she freezes, immediately, on realizing she's made a mistake.
The setting isn't anything she recognizes, because Lacey knows nothing at all about glass-making, but the young woman with the red hair — she does know her, and maybe that's as much cause as any other for her to be visibly just a bit nervous.
"Annie?" A pause, and then, polite without seeming overly friendly, "I'm sorry, I didn't mean to walk in on you."
She takes half a step back, prepared to leave if Annie seems at all uncomfortable with her presence, but... now she's curious, after the initial shock of abruptly walking into the running holoprogram has worn off. Lacey may not know what's going on here, but Annie obviously does.
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