(no subject)

2015-Dec-27, Sunday 08:58 pm
pronounsarehard: (Default)
[personal profile] pronounsarehard
Ezri sipped a mug of hot chocolate, spiced enough to satisfy Jadzia and Curzon without completely killing her own taste buds. Balance. She was working on it--and considering she had stopped counseling until she felt she was more in balance, that was probably a good thing. How could she help people when she couldn't help herself? She was more screwed up than most of them. Those weren't exactly wonderful qualifications in a counselor.

In order to figure out who she was, Ezri needed to re-evaulate her life, and make sure the choices she had made are still choices she would make now, as Ezri Dax. Easier said than done.

"What am I doing? Talking to myself obviously, great sign of sanity."

Ten Forward -- OTA

2015-Dec-02, Wednesday 08:59 pm
fishermansweater: (Coiled grace)
[personal profile] fishermansweater
Plenty of people have, by now, seen Finnick tying knots with either the rope Katniss and Guinan gave him or the hair ribbon that was a gift from Sinthia. On his bad days, that's still what he does: find a quiet spot somewhere and sit and tie knots, his whole being focused on the length of rope in his hand.

Today, he's also tying knots, but this isn't like that. Today, Finnick's sitting at a table that's scattered with gleaming golden things. One of them looks like it might be some sort of circlet or headpiece made of complicated knots. Others look like little figures: a turtle, a dragonfly, lots of different little flowers.

He's got a chair pulled out next to him, a skein of golden thread wound around its back, and he's cut a length off it that he's concentrating on weaving in and out and around. When it's done, though, he still doesn't look entirely happy with it, and he gets up to go to the replicator for a cup of coffee.

When he sits back down, he doesn't pick up his knots again, immediately, but studies them for a while. It's possible he could use some distraction. Or some advice.
dresdensluck: (Wizardry)
[personal profile] dresdensluck
Harry had been enjoying the quiet of late. Oh, there had been the nightmares, and the ghosts, and more, but for Harry that had been almost restful. His life, what was it? Harry was beginning to feel bad for not really wanting to go back home just yet. Sure, he would like the option, and to help others go home, but here, he had peace-ish-ness, and a girlfriend, who, with no evil shenanigans, was still alive, un-undead, and happy, with him!

He shook his head.

He was happy here, mostly, but he was also missing other people back home.

He shook his head as he settled to a table in Ten Forward, out of the way, but visible from the bar and replicators, where he was pouring over notes and slowly working on creating a spell. Which is to say, concentrating, and things on his table glowing, shifting, or floating around now and then.

Holodeck - OTA

2015-Oct-02, Friday 10:03 am
treadswater: (drawings in the sand)
[personal profile] treadswater
Each victor is expected to have a talent, something that they now have the freedom to do - and something to talk to the journalists. Annie had picked glass-making. Nothing to do with anything in her previous life, and something it'd take time to learn. Time being something she had all too much of.

She'd wound up actually being good at it. She'd wound up loving it. She'd make things, sell them to the Capitol and to the merchants in District Four. There are better glassmakers in District One, but madness does lend itself to artistic allure, it seems.

She misses it. The running her own tiny business, yes, but mostly the making things. The execution of a craft she's earned burns from. The ability to create.

Finally, she's missed it enough to go to the holodeck and try and create a studio. Not hers, that'd confuse her too much and anyway, this is a chance to have the kind of kilns she never could. But a studio. Fully equipped, nicely lit, manuals for the kilns and furnaces. Space. Space to move. No teacher.

She's not quite up to actually trying to make a cup again, but if anyone walks in, they'll find her either arguing with the computer over technology-levels, working out how this particular equipment works, or inspecting the supplies.

Or, possibly, twirling the poles to get used to the movement again.
ten_fwd_npcs: (Default)
[personal profile] ten_fwd_npcs
Now that Dr. Crusher's medical team has cleared a sizable number of new passengers for ship-wide access comes a big day for them: the day they receive their official introduction to the Enterprise. It starts with a tour of the ship and some background to the situation, delivered by Chief O'Brien.

The tour covers the main areas of the ship, and a history of recent events, Q-inspired and otherwise.


Once the tour has wrapped up, it normally falls on Worf's shoulders to assign the new arrivals quarters and instruct them on the correct behavior and protocols needed for life aboard the Enterprise. They have been gathered together in Ten Forward, and are awaiting further instructions on how to proceed. Unfortunately, Worf is still unavailable, and so instead it falls on Lt. Junior Grade Baldwin’s shoulders to do so, just as it did last month.

As he has done this before, Baldwin has a speech prepared:

"The computer will instruct you on where all cleared-for-access decks are. You only have to ask where the area you are trying to get to is located, and it will give you clear directions. Do not visit any restricted areas. The bridge, engine rooms, transporter rooms, and all command centers are off-limits.

"With that in mind, there are a few rules you must obey before I give you your new assignments. One, do not discharge any weapon while on the Enterprise. Two, do not assault any other passenger aboard in any way; that includes injury, death, or violating their personal rights. Three, do not tamper with the operational procedures of the ship. Four, do not steal items or technology from the ship. Five, do not interrupt any official areas of the ship without proper authorization, and do not invade the privacy of other guest or crew quarters.

"Copies of the Prime Directive will be made available to all of you, and placed in each room. As you are not Starfleet officers, you are not obligated to abide by this rule; however, it is important you understand why we do.


Looking down at the safety of his PADD, he says, "Room assignments are as follows," before reading off the list of quarters, their location, and the guests who will be sharing them.


Deck 7, Section 4

Room # 0717 - Mara Jade and Cridhe
Room # 0756 - Elim Garak
Room # 0759 - Ayesh
Room # 0761 - Hokuto Shijima and Felicity Smoak
Room # 0763 - Oliver Queen and Reinette
Room # 0771 - Quark and Amanda Graystone
Room # 0774 - Tasha Yar and Agatha Heterodyne

Deck 8

Section 1A - Subject Theta
Room # 0143 - Shadow and Willard Decker
Room # 0148 - Lacey Harwood and Charles Tucker III

Deck 9, Section 4

Room # 0911 - Ishka and Jim Shannon
Room # 0916 - Alex Summers and Emma Frost
Room # 0918 - Siri Tachi and Obi-Wan Kenobi
Room # 0919 - Luna Lovegood and Chris Halliwell
Room # 0924 - Padmé Amidala and Jadzia Dax



"I will remain here to answer questions," Baldwin says, managing to keep the reluctance out of his voice. "And the rest of the Security team will be standing by to escort you where you need to be."

The list is also displayed on a PADD, where people can refer to it if they need to.


[ooc: Open log for building CR with new roommates and meeting neighbors, "party post" style! Rooms are aligned the way they would be in a typical hotel: odd numbers on the left, even numbers on the right (so 0711 and 0713 will be next door neighbors, while 0712 is directly across the hall). There is a post in the OOC comm where players can connect with questions and find more details about the rooms themselves, so check in over there. If you need to ask security questions, or need them to swing by another thread, just put "Security officer, please!" in the subject line of your tag, and the mods will send someone to you ASAP. The tour given by Chief O'Brien is not open for tagging; you can assume your character had any basic questions answered. ]
rejoined: ({ 009)
[personal profile] rejoined
The last thing Jadzia expected after her wedding was to get whisked off somewhere. Well, no, she expected the Chief and Julian to play their part and "attack" the happy couple, but she definitely didn't expect to open her eyes after the first volley to find herself somewhere else entirely. She blinks warily. Usually, when this happens nothing good comes of it. Or, well, okay getting tossed back to the Kirk's timeline had been fun, even if they were trying to save him from a tribble-bomb. She could have done without getting stuck in 2024 though.

So here she is, walking the hallways cautiously. She's already asked the computer to tell her what ship this is and the answer was most definitely not comforting. Eventually, she ends up in Ten Forward, where she knows she'll find someone happy to give her answers. At least she'll be gathering attention very quickly with what she's wearing.

Little does she know her Klingon wedding dress might garner even more attention than she expects.

(no subject)

2014-Sep-27, Saturday 08:22 pm
kepthimhuman: (Default)
[personal profile] kepthimhuman
So much has been happening lately. Ending up here, surprise family members. It's all a lot to take in.

He could really use someone to talk to, but he knows very few people here yet. There's a way to remedy that, so he heads down to Ten Forward. He's heard it's a good place to meet people, and he could use a drink, too.

He gets himself settled at a table with a glass of something the bartender recommended, and takes a closer look around than he'd gotten the last time.
ten_fwd_npcs: (worf)
[personal profile] ten_fwd_npcs
There had been many things Lieutenant Worf envisioned for himself upon his promotion to Chief of Security. Herding humanoid interlopers into organized groups and assigning them permanent residence aboard the Enterprise was, to say the least, not among them. After regrouping from their time at Alemar III, Dr. Crusher's medical team has cleared a number of new visitors for ship-wide access, which means it falls upon Worf's shoulders to assign them quarters and instruct them on the correct behavior and protocols needed for life aboard the Enterprise. He has gathered everyone in Ten Forward to impart this vital information.

As he has done this before, he has a speech prepared:

"The computer will instruct you on where all cleared-for-access decks are. You only have to ask where the area you are trying to get to is located, and it will give you clear directions. Do not visit any restricted areas. The bridge, engine rooms, transporter rooms, and all command centers are off-limits.

"With that in mind, there are a few rules you must obey before I give you your new assignments. One, do not discharge any weapon while on the Enterprise. Two, do not assault any other passenger aboard in any way; that includes injury, death, or violating their personal rights. Three, do not tamper with the operational procedures of the ship. Four, do not steal items or technology from the ship. Five, do not interrupt any official areas of the ship without proper authorization, and do not invade the privacy of other guest or crew quarters.

"Copies of the Prime Directive will be made available to all of you, and placed in each room. As you are not Starfleet officers, you are not obligated to abide by this rule; however, it is important you understand why we do.


"Now, the rooms," he rumbles, reading off the list of quarters, their location, and the guests who will be sharing them.

Deck 04, Cargo Hold 7
Room # 2740 - Seven of Nine

Deck 07, Section 4
Room # 0711 - Trance Gemini and Billy Cranston
Room # 0713 - Stephanie Grace Rogers and John Crichton
Room # 0714 - Jack Twist and Avatar Wan
Room # 0717 - Bigby Wolf and Orlin
Room # 0719 - Ahim de Famille and John Kennex
Room # 0721 - Lady Marian and Stahma Tarr
Room # 0722 - Sean Cassidy and Charles Xavier
Room # 0724 - Todd the Wraith and Aeryn Sun
Room # 0726 - Philip and Rory Williams
Room # 0731 - Waco Kid and Bucky Barnes
Room # 0733 - James Kirk and Peggy Carter
Room # 0737 - Jadzia Dax and Ashley Hammond
Room # 0738 - Quark
Room # 0747 - Angeal Hewley and Genesis
Room # 0752 - Leonard McCoy and Neal Cassidy
Room # 0753 - Rygel XVI and Tony Stark
Room # 0754 - Marion Scotts
Room # 0756 - Peter Quill and Peter Parker
Room # 0757 - Leela and Summer Landsdown

Deck 08, Crew Quarters
Room # 3356 - Terzen T'Karr


"I will remain here to answer questions," Worf concludes. "And my team will be standing by to escort you where you need to be."

The list is also displayed on a PADD, where people can refer to it if they need to.


[ooc: Open log for building CR with new roommates and meeting neighbors, "party post" style! Rooms are aligned the way they would be in a typical hotel: odd numbers on the left, even numbers on the right (so 0711 and 0713 will be next door neighbors, while 0712 is directly across the hall). There is a post in the OOC comm where players can connect with questions, and where we'll post more details about the rooms themselves, so check in over there. If you need to ask security questions, or need them to swing by another thread, just put "Security officer, please!" in the subject line of your tag, and the mods will send someone to you ASAP.]

Ten Forward

 
Welcome to Ten Forward, a pan-galactic, pan-fandom social lounge for the weary intergalactic traveler. Set on the Enterprise (NCC-1701-D), any character from any established or original canon may appear at random. The fun is what happens next.

(This is a role playing community. Please visit the profile for more information.)
 

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