Ten Forward NPCs (
ten_fwd_npcs) wrote in
ten_fwd2014-09-14 12:35 pm
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Entry tags:
- !away mission,
- adam park,
- andrew mckee,
- andros,
- angeal hewley,
- billy cranston,
- bucky barnes,
- deanna troi,
- dylan hunt,
- genesis rhapsodos [au],
- geordi laforge,
- henry gold,
- jack harkness,
- jonas quinn,
- julian bashir,
- philip/raito sonozaki,
- rose tyler,
- shotaro hidari,
- sinthia schmidt,
- steve rogers,
- the doctor,
- trance gemini
[Away Mission:] Day 3, Alemar III (The Fighting Stops)
As the fight rages on, the pain and anguish of all involved grows to deafening levels; that is, if you're attuned to such things. For the alien travelers and the scientists who work on Alemar III, the threat of extermination is ever-present. But for the crystal "monsters" wreaking the damage, their only goal is revenge.
The high-pitched humming that comes from the Crystaloids may only seem like resonance, but it changes, fluctuates, in both pitch and intensity. It's a language in itself, expressing anger and pain and fear, and when the fighting reaches its peak so do the thousands of voices. For the gathered empaths, that means a cacophony of emotions and thoughts that no one else can understand.
It's Counselor Troi, pushed to the edge of the room where she has been protecting others, who first rises.
"You're intelligent," she murmurs, almost like she's speaking to herself. But she isn't. As understanding dawns on her, she knows she cannot sit idly by while the violence continues. Without much thought for herself, she rushes into the fracas. "Stop! You all must stop! You don't understand!"
Something suddenly changes in the Crystaloid's behavior. Sharp fists and teeth and claws stop their attack, and the humming grows quiet. It's a message, sent to them telepathically and spoken aloud, that finally ends it all: "I can hear you."
[ooc: This is the final party post for Day 3 of our Alemar III plot! You can still tag into Friday's post or make your own posts throughout the day. This will be for the culmination of events following the last battle, so find a subheading that appeals to you and jump in (there will be a few locked to specific teams just to wrap up their plot objectives, but these will be clearly marked). Later tonight, an exit post will be made. See the OOC Plotting Post for more info.]
The high-pitched humming that comes from the Crystaloids may only seem like resonance, but it changes, fluctuates, in both pitch and intensity. It's a language in itself, expressing anger and pain and fear, and when the fighting reaches its peak so do the thousands of voices. For the gathered empaths, that means a cacophony of emotions and thoughts that no one else can understand.
It's Counselor Troi, pushed to the edge of the room where she has been protecting others, who first rises.
"You're intelligent," she murmurs, almost like she's speaking to herself. But she isn't. As understanding dawns on her, she knows she cannot sit idly by while the violence continues. Without much thought for herself, she rushes into the fracas. "Stop! You all must stop! You don't understand!"
Something suddenly changes in the Crystaloid's behavior. Sharp fists and teeth and claws stop their attack, and the humming grows quiet. It's a message, sent to them telepathically and spoken aloud, that finally ends it all: "I can hear you."
[ooc: This is the final party post for Day 3 of our Alemar III plot! You can still tag into Friday's post or make your own posts throughout the day. This will be for the culmination of events following the last battle, so find a subheading that appeals to you and jump in (there will be a few locked to specific teams just to wrap up their plot objectives, but these will be clearly marked). Later tonight, an exit post will be made. See the OOC Plotting Post for more info.]
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His attention first falls on Henry, and he goes over to the boy's side. "Henry," he says gently, hand falling on the boy's shoulder.
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