not_the_question: Heaven Sent (counting seconds)
[personal profile] not_the_question
[OOC: Since there doesn't seem to be a clear policy on how canon updates work, I sort of self-removed the Doctor from the ship for about 10 days. He doesn't expect anyone to have missed him, but if you want to play that up, please do.]

The Doctor had fallen asleep on Darillium, only to awaken in his room here on the Enterprise. To say that he was disappointed would be an understatement. Things had finally started to slide into place. He and River were going to spend their 'last night' on Darillium together. Linear time. It was going to be a challenge for both of them. But they both liked challenges. He had a sense of hope that he hadn't had in billions of years. Billions? Could that be right?

Cut for length of set-up )

He really needed to find River. He remembered seeing her name on the list before he had... left? And if she was from the same point in time, they could just continue where Q had very rudely interrupted.

Some of those he passes, he might remember. Others not so much. His mind is a bit muddled now. But to everyone he has one question: "Excuse me, have you seen River Song?"

Because going to her room would be too easy. First he has to ascertain if anyone else has seen her. Might be him wishing too hard for her to be there, after all.

never_felt_better: (smile when your heart is aching)
[personal profile] never_felt_better
Do you know what that sound is?

Do you?

That sound is the dulcet tones of Bill Medley and Jennifer Warnes blaring into the hall from the open door leading into Room #0144, and if you don't know "(I've Had) The Time Of My Life", then this party is for you.

Since arriving on the Enterprise, John has noticed a few things. First, when a Klingon punches you, it hurts a hell of a lot more than it looks like it does on TV. Second, that people around here have a disturbing lack of knowledge when it comes to classic movies. And we're talking the classics, people.

John's one of the lucky few who's been roomed with a member of Starfleet personnel (and don't you feel lucky, Hugh?), which means he's got a pretty swanky room. It's a little bit bigger, with more space in the common room, and windows that look out onto space. In other words? It's a party room.

If you're walking anywhere in the vicinity tonight and the music doesn't catch your attention, maybe the string of colorful balloons outside the open door will. The sign hanging from them is crudely drawn, and simply says:

PARTY!
(BYOB)

I need a Doctor

2015-Dec-18, Friday 10:27 pm
i_am_badwolf: (pic#9519059)
[personal profile] i_am_badwolf
Who: Rose Tyler and OTA (Specifically seeking Doctors)
What: Looking for lost Time Lords
Where: Ship halls
When: backdated to shortly after arival
Status: Open



"Doctor?"

Her hand slammed the intercom again. "Doctor!" He was here! After her discussion with Amy she knew he was here and she had to find him. But where ...where was he? She moved further down the halls following the feeling in her gut.

She was close, somewhere him or the TARDIS, she knew it. "Doctor...where are you?:

...and I create myself

2015-Sep-05, Saturday 08:40 pm
i_am_badwolf: (pic#9378045)
[personal profile] i_am_badwolf
For the past two weeks the more alert of the crew might have noticed something odd. A misprint in a book, a glitch on a computer display, an errant sound picked up while scanning transmissions. It was there, a blip on the radar of existence. Just two words, repeating and returning.

Bad Wolf

For most people this was a meaningless thing, beneath passing notice. But some might know or feel there was more to it than that. For those who could feel it, or those just out for a stroll, the clues would lead them to Deck 7 and down the long corridor lined with quarters to the open door of room 0772.

Inside was a woman trying to make sense of the universe she found herself in, she was pouring over the computer looking for any hint of home.
ten_fwd_npcs: (Default)
[personal profile] ten_fwd_npcs
As the fight rages on, the pain and anguish of all involved grows to deafening levels; that is, if you're attuned to such things. For the alien travelers and the scientists who work on Alemar III, the threat of extermination is ever-present. But for the crystal "monsters" wreaking the damage, their only goal is revenge.

The high-pitched humming that comes from the Crystaloids may only seem like resonance, but it changes, fluctuates, in both pitch and intensity. It's a language in itself, expressing anger and pain and fear, and when the fighting reaches its peak so do the thousands of voices. For the gathered empaths, that means a cacophony of emotions and thoughts that no one else can understand.

It's Counselor Troi, pushed to the edge of the room where she has been protecting others, who first rises.

"You're intelligent," she murmurs, almost like she's speaking to herself. But she isn't. As understanding dawns on her, she knows she cannot sit idly by while the violence continues. Without much thought for herself, she rushes into the fracas. "Stop! You all must stop! You don't understand!"

Something suddenly changes in the Crystaloid's behavior. Sharp fists and teeth and claws stop their attack, and the humming grows quiet. It's a message, sent to them telepathically and spoken aloud, that finally ends it all: "I can hear you."


[ooc: This is the final party post for Day 3 of our Alemar III plot! You can still tag into Friday's post or make your own posts throughout the day. This will be for the culmination of events following the last battle, so find a subheading that appeals to you and jump in (there will be a few locked to specific teams just to wrap up their plot objectives, but these will be clearly marked). Later tonight, an exit post will be made. See the OOC Plotting Post for more info.]
a_quick_study: (Artefact)
[personal profile] a_quick_study
It's been a long day. And a long night.

Though they'd tried, they've had no luck breaking out of the research facility they're trapped in. That leaves them with not a lot else to do, unfortunately, but Jonas has never been one to let boredom become a problem. Not when he's in a lab filled with archaeological artifacts, crystal samples, and volumes of the research notes written by the archaeologists and scientists who work here.

On the morning of the second day, he's eaten some of the fruit that he collected from the refreshments table, but he's still hungry and wishing for some of the emergency rations gate teams always carry when they go off-world. But he's doing okay, and the scientists they'd rescued are, at least, stable.

So with nothing else apparent for him to do, Jonas turns his attention to the archaeologists' notes. He's not expecting that it will actually help them here and now, but he can't help the curiosity. Not while he's here, with all this in front of him.

After a while, though, he frowns at the notes he's looking at and looks around for the sample of ancient text it's talking about, curious to check the translations and the context and see if it really says what the archaeologists say it does.

"This says that the people who lived here before had problems with earthquakes, too."

He's not talking to anyone in particular, but ... it gives him a strange feeling like there's something in that fact.
scarred_grin: (fire aurora)
[personal profile] scarred_grin
The first thought of the archaeologists working in the lab is clearly for the artifacts they're cataloguing--look how they scramble to secure anything nearby, that the fragile pottery won't shatter on the floor, that the objects that had survived the extinction of their makers won't meet their destruction here. They've been through tremors before, this is all routine...

Except it isn't. Not this time.

The background hum that people barely notice until it's gone--the power, the ventilation system, the computer equipment that lines the walls--falls silent, though it's hard to realize at first because of the rumbling of the ground.

And the shriek and groan of the structural metal of the room, as part of the floor is now three feet lower and a few inches over from where it used to be.

And the crash as a bookcase, wrenched away from a wall that is no longer where it was, topples to the floor.

And the cries of the scientists now pinned beneath it.

And the faint crackle as the emergency backup kicks in, so the scan in progress won't be lost. This is a research facility, after all.
ten_fwd_npcs: (Default)
[personal profile] ten_fwd_npcs

"Welcome, everyone, to geothermal field two-nine-one," Dr. Johanna Sk'Amor says, once everyone has gathered in the entryway.

The shuttlebay the group has just left is behind them, while the large entrance to the facility is directly ahead. The building is quite spacious, and despite the high volume of visitors no one is cramped for space while standing here. It's like a museum lobby, with fixtures in the center of the room and wings on either side. While the design is not as bright and clean as the Enterprise, the high ceilings and white walls give a feeling of spaciousness. To the right is the main observation room, where the convex wall making up one full corner of the drilling facility is primarily floor-to-ceiling windows. The vistas beyond are stunning: tall, grey mountains and low valleys, all covered with snow. To the left is a winding staircase that leads to an upper level, and beyond that are several labs.

"This is one of five scientific outposts located on Alemar III," the doctor continues. "At one time we had seven, but two have been destroyed by earthquakes. Alemar III is highly geologically active, so our remaining facilities have been reinforced to withstand even the most devastating natural disasters. There's nothing to worry about, our engineers are some of the best in the quadrant, but if you feel some tremors while you look around just keep in mind that this is normal.

"Two of our outposts are at the polar north and south of the planet, while the other three, this one included, are evenly spread across the globe. Our staff is small, only about ten scientists and five archaeologists, and enough engineers to keep everything in working order. In all, the entire planet only has about ninety occupants at any given time. It's rare that we're able to entertain guests.

"If you'll follow me, I'll show you some of the work we accomplish here."


[ooc: This post is open to those who signed up for our game plot only! As it's being run party post style, all characters are encouraged to tag in and mingle; since teams have not been divided yet, any participating character can tag anyone else, you don't have to stick only to those on your teams. You may also tag in as many top level threads as you choose if you're doing the full tour, just be sure your character ends up in the room where their team will be positioned for the rest of the plot (for those who will be divided in the mines due to cave-ins, the main mine connects to many other rooms and alcoves, so simply tag in under the Main Mine subheading and have your characters move around the different passageways to explore. Wherever rocks fall, that's where the rooms will be divided). Threadhopping and backtagging are encouraged! This post will remain open for as long as it takes all characters to tag in.]
thelasttimelord: Object, [ Neutral ] (I Live On Alone { Curse)
[personal profile] thelasttimelord
You might say The Doctor doesn't learn well. The Security Chief would definitely say so, and has. Since The Doctor keeps not asking for an escort to Cargo Hold #7; I.e., His Tardis. To continually keep himself appraised of that situation, and to have another theory about getting back in come up short.

It ends with snippiness and an escort back to 'Appropriate Areas,' with reminders that all he has to do is ask and people would be glad to take him there. Mostly, it's a lot of frowning on the poor Kligon's part. But so long as all he does is frown and growl threateningly, and remind the Doctor of a particularly focused and frustrated Sontaran, The Doctor doesn't see a reason to change what he's doing.

They might have rules, this Starfleet, but they weren't his.


No insult to them, but he answered to a much higher set of standards.
Ones that stretched from the beginning of time to the end of it, and everywhere else.




Both of which are why he's sitting in Ten Forward -- on a window ledge, without his trench coat today, but one of his colorful trainers on the ledge with one knee up, balancing his PADD on his thigh and knee -- working on it with his sonic screwdriver. Again. Getting into more places he's likely not supposed to be, nor ever going to go about asking for.
ten_fwd_npcs: (worf)
[personal profile] ten_fwd_npcs
They are entering their third month of this nonsense, and Lieutenant Worf will never admit that the increased activity and responsibility is ... thrilling. He is as stone-faced as always, glaring out over the assembled crowd without a hint of happiness. The medical team have cleared through a new crop of passengers, all needing permanent lodgings. So Ten Forward is where you will find yourselves today, staring down the barrel at an unhappy Klingon.

As chief of security, it is Worf's responsibility to instruct everyone on the correct behavior and protocols needed for life aboard the Enterprise. It is his duty, and the captain's instructions, so he will handle this the honorable way. As he has done this before, he has a speech prepared:

"The computer will instruct you on where all cleared-for-access decks are. You only have to ask where the area you are trying to get to is located, and it will give you clear directions. Do not visit any restricted areas. The bridge, engine rooms, transporter rooms, and all command centers are off-limits.

"With that in mind, there are a few rules you must obey before I give you your new assignments. One, do not discharge any weapon while on the Enterprise. Two, do not assault any other passenger aboard in any way; that includes injury, death, or violating their personal rights. Three, do not tamper with the operational procedures of the ship. Four, do not steal items or technology from the ship. Five, do not interrupt any official areas of the ship without proper authorization, and do not invade the privacy of other guest or crew quarters.

"Copies of the Prime Directive will be made available to all of you, and placed in each room. As you are not Starfleet officers, you are not obligated to abide by this rule; however, it is important you understand why we do.


"Now, the rooms," he rumbles, reading off the list of quarters, their location, and the guests who will be sharing them.

Deck 07, Section 4
Room # 0741 - Seamus Harper and Clayton Danvers
Room # 0742 - KITT's hologram and Andrew McKee
Room # 0743 - Ginny Weasley and Topher Brink
Room # 0744 - Irian t'Aumne and Henry Gold
Room # 0745 - TWO SECURITY PERSONNEL
Room # 0746 - Tyr Anasazi and Telemachus Rhade
Room # 0747 - Chase Collins and Angeal Hewley
Room # 0748 - Dylan Hunt and Lucie Miller
Room # 0749 - Simon Tam and The Doctor (Eight)
Room # 0750 - TWO SECURITY PERSONNEL
Room # 0751 - Kaylee Frye and Laura Kinney

Deck 08, VIP Quarters
Room #0142 - Kathryn Janeway and Jonathan Archer
Room #0143 - Gul Dukat and Tora Ziyal
Room #0144 - James T. Kirk and John Sheppard


"I will remain here to answer questions," Worf concludes. "And my team will be standing by to escort you where you need to be."

The list is also displayed on a PADD, where people can refer to it if they need to.


[ooc: Open log for building CR with new roommates and meeting neighbors, "party post" style! Everyone should participate if and when they can, so they can get acquainted with who they will be rooming with for at least the next several months. Rooms are aligned the way they would be in a typical hotel: odd numbers on the left, even numbers on the right (so 0711 and 0713 will be next door neighbors, while 0712 is directly across the hall). There is an OOC post in the OOC comm where players can connect with questions, and where we'll post more details about the rooms themselves, so check in over there. If you need to ask security questions, or need them to swing by another thread, just put "Security officer, please!" in the subject line of your tag, and the mods will send someone to you ASAP.]
tea_earlgrey_hot: (appraising)
[personal profile] tea_earlgrey_hot
Captain's log, supplemental: we are approximately one solar day's journey from Alemar III. At our current speed, we should arrive there before nightfall tomorrow. Commander La Forge reports no continuing problems with our engines, so it would appear that my conversation with Q was not without purpose. Though there have been no further incidents, the crew is preparing for any eventuality. This will be the first time near an alien world for many of our visitors, and no doubt they will be curious.

I have taken it upon myself to pay a visit to Ten Forward. While I trust that my crew have been taking good care of the situation, I find that it often puts minds at ease to see the captain engaged in what is happening. Hopefully, the evening will pass without incident.


Captain Picard enters the room in his standard uniform. He lingers at the door long enough to appraise the situation, and moves on to the bar.

"Just tea, thank you. Earl Grey," he says, wishing to keep his mind clear.
and_she_waited: (and she thinks)
[personal profile] and_she_waited
Oh, so the engines are working again, are they? It's about bloody time. She can feel the shift in things as she's walking Deck 11 on her way to the holodecks. She hasn't been inside one yet, but she's heard other people (mostly Rory) going on about how great they are.

"All right, Computer," she says, stopping at the entrance to one and frowning at the console. "How do you work?"

What follows is a lengthy and aggravating conversation as she works out how the holodecks work, but not what they can do. They can't recognize any of the alien planets she asks about, and there's no place on Earth she's eager to go see. Definitely not Leadworth. Definitely not Venice. She might give Provence a go, but thinking about Vincent makes her melancholy, and from there her thoughts stray.

"Computer, can you make the TARDIS?" Beep. "That location is not on file." "Computer, can you make ... Gallifrey?" Beep. "That location is not on file." "Computer, can you ... can you make The Doctor?" Beep. "Specify Doctor." "Time Lord." "That species is not on file." "You're bloody useless then, aren't you?"

Dejected, Amy gives up on the holodecks and returns to Ten Forward. It's been too long. The Doctor should have come looking for her—come looking for them—by now. Where is he? It's not like Rory's been any help, going about the ship like a little boy oohing and ahhing and talking about warp drives and tricorders and god knows what else. She doesn't even know where he is right now.

No. She's on her own with this one. Again. No come along, Pond. Now it's come along, Doctor, and bloody hurry up with the TARDIS, will you? Maybe things will be different now that the ship is moving, but whatever the case she figures she's on her own finding her way back home. She watches the stars streak past the windows, sat at a table with a cooling cup of tea. It's no big deal. She's done it before.

She just wishes she didn't have to.

Enter Tyr.

2014-Jul-16, Wednesday 11:08 pm
kodiak: (never faced them before)
[personal profile] kodiak
From the salvage vessel Eureka Maru, to the Enterprise. )

Against all possibility, his forearms landed first, catching the majority of his weight as he hit the floor hard. Even landing awkwardly half atop his own gun. At once, Tyr became aware that he was no longer being held and he was no longer on the Eureka Maru. The peculiar background hum of the ships instruments were gone, replaced by a much less discordant murmur of well-maintained and properly repaired circuitry. The flat gray of the brightly lit hallway he found himself seemed almost a shock to the eyes, and Tyr pulled himself warily to his feet as his eyes darted the length and breadth of peculiar corridor.

"Beka?" he called loudly, pulling his assault rifle up after him. Pausing to listen a moment, he readjusted his grip on the weapon, maneuvering the thing as if was not the considerable bulk it truly was. He didn't call again, either satisfied that she was not close enough or not in a position to respond, or not inclined to draw further attention to himself. Instead, Tyr started down the hallway, a wary eye always on his surroundings.

[ooc: So a heavily armed Tyr is now wandering the halls. Feel free to run into him in the hallway, at the turbolift, Ten Forward, or in any likely public room. I promise he doesn't shoot before he asks questions, especially when the other party is unarmed. Security or any ship personnel are also welcome to disarm him or stun him or put him in the brig, etc. He's big, his gun is big, he may growl or yell; but, he's more interested in information than a gunfight.]

First Entrance

2014-Jul-17, Thursday 05:36 am
dreams_dont_die: (Uniform straight and tall)
[personal profile] dreams_dont_die
[ From episode 2.15, Dance of the Mayflies. In which a captain and his ship talk about love, loss, and eternity. ]

Dylan's just made it back to his quarters and taken off the sweat-stained shirt he's been wearing when a message comes through from Command.

He'd asked Tyr to contact the Than, let them know what had happened, that the Andromeda was no longer at risk from the crazy zombie parasites, and to let them go on their way.

But apparently, they want to speak to the captain.

He likes the Than, he just doesn't particularly want to talk to them about how they were just all spending most of the day trying to blow each other out of the sky over a threat that is now completely neutralized.

He may as well make the best of it though, so instead of just pulling a on a clean shirt, he changes into his uniform, because sometimes a nice impression helps, and the Than are, hopefully, still their allies after today.

But he never makes it to Command. He's striding along the corridor, adjusting the buckle on one of his bracers when the world shifts around him and he stops, still.

"Andromeda?" he says, cautious.

He's not surprised when there's no answer. Because this bar is nowhere on his ship.
lucie_bleeding_miller: (Stubborn)
[personal profile] lucie_bleeding_miller
Lucie stepped into Ten Forward, following the dog Bernie. With her were the young Andrew, and, of course, the Doctor.

She glanced around the area. Outer space visible through the portals didn't even make her blink; she was used to it, running with the Doctor. Strange games, odd-looking drinks, strange food, patrons both human and alien. Right.

She looked back to the Doctor.

"Looks safe enough. Let's get a seat and something edible, aye?"

___________________

Open to whoever would like to interact with the new arrivals!

(no subject)

2014-Jul-02, Wednesday 02:01 am
a_quick_study: (Tea)
[personal profile] a_quick_study
Jonas is ... experimenting.

Ever since he arrived on the Enterprise, he's been fascinated by the technology around him. By everything around him.

Like he'd told Ian, if he's going to be stuck here for however long it takes for the crew to sort out what's happened or for this strange being Q to decide to let them go, he may as well learn. So, learning is what he's been doing. He's still got the notepad he'd gotten the machine to make him, and it's already filled with notes in his small, neat writing, along with sketches of various things that have caught his attention.

Including one of the machines that make things. After he'd moved into his new quarters, he'd asked the one in the room to make him some tea, and it had asked him for clarification, telling him it had a staggering number of potential varieties, far more, he's sure, than exist on Earth in his time.

Then, he'd specified something familiar, asking for a Ceylon tea, but he'd been intrigued.

He'd wanted to hear more of the varieties.

That's why he's standing in Ten Forward in the Air Force issue cargo pants and tee shirt he'd been wearing when he arrived, listening to the machine listing off as many varieties of tea as it will give him if he gives it a vague description.

He's taking notes on his notepad.
decideformyself: (.25)
[personal profile] decideformyself
Out of all the areas on the Enterprise accessible to the ragtag ensemble of abductees, Philip finds the holodeck by far the most intriguing. Even though he grasps the basic premise behind the technology, the illusion is fairly encompassing. It's more than enough for what he wants to use it for, anyway -- to visit the environments of alien worlds he's read about in the ship's database.

So that's what he's doing, and he's kind of monopolizing Holodeck One, which might be inconvenient to others. Anyone who cares to walk in may find him wandering around in mountainous areas on Qo'noS, the Fire Plains of Vulcan, the Sacred Marketplace of Ferenginar, or some completely different landscape of some random other planet. If the computer has it in its database, Philip gives it a shot. He even spares some time to take a look around 24th century Tokyo just to see how much Earth has changed in the intervening centuries.

Finally, to wrap things up, he calls up the simulation of Fuuto that he and Shotaro haphazardly programmed. He's on the observation deck of Fuuto Tower looking down at the rest of the city. It's a fairly average largeish Japanese city, nothing really special to the outside observer. Fuuto Tower does have a windmill sort of gimmick, although it's difficult to notice if you're standing on the tower itself.

A pleasant wind blows.


((OOC: Open to interaction in any of the mentioned locations, or any other planet the holodeck is able to simulate!))
ten_fwd_npcs: (worf)
[personal profile] ten_fwd_npcs
This again. Lieutenant Worf is thrilled to have even more riffraff aboard. He had hoped Q's interference would have been dealt with by this point, and the influx of strange and... disagreeable passengers stopped. So it is with aggravation that he gathers the new "guests" together in Ten Forward to instruct them on correct behavior and protocols now that they have been released from quarantine. It is his duty, and the captain's instructions, so he will handle this in the honorable way.

As he has already done this once, he has a prepared speech:

"The computer will instruct you on where all cleared-for-access decks are. You only have to ask where the area you are trying to get to is located, and it will give you clear directions. Do not visit any restricted areas. The bridge, engine rooms, transporter rooms, and all command centers are off-limits.

"With that in mind, there are a few rules you must obey before I give you your new assignments. One, do not discharge any weapon while on the Enterprise. Two, do not assault any other passenger aboard in any way; that includes injury, death, or violating their personal rights. Three, do not tamper with the operational procedures of the ship. Four, do not steal items or technology from the ship. Five, do not interrupt any official areas of the ship without proper authorization, and do not invade the privacy of other guest or crew quarters.

"Copies of the Prime Directive will be made available to all of you, and placed in each room. As you are not Starfleet officers, you are not obligated to abide by this rule; however, it is important you understand why we do.


"Now, the rooms," he rumbles, reading aloud the list of quarters, their location, and the guests who will be sharing them.

Deck 04, Room #2740, Cargo Hold 7 - KITT (the vehicle)

Deck 07, Section 4
Room # 0727 - Sinthia Schmidt and Gaila betIlley
Room # 0731 - Bucky Barnes and James Bond
Room # 0732 - Mr. Gold and Jonas Quinn
Room # 0733 - Waco Kid and Haruto Souma
Room # 0734 - Ashida Noriko and Amanda
Room # 0735 - TWO SECURITY PERSONNEL
Room # 0736 - Jack Harkness and Julian Bashir
Room # 0737 - Terzen T'Karr and Rory Williams
Room # 0738 - The Sundance Kid and Genesis
Room # 0739 - The Doctor and Rose Tyler
Room # 0740 - TWO SECURITY PERSONNEL
Room # 0741 - Seamus Harper

Deck 08, Section 1A - Doctor Oggurobb Hutt


"I will remain here to answer questions," Worf concludes. "And my team will be standing by to escort you where you need to be."

The list is also displayed on a PADD, where people can refer to it if they need to.


[ooc: Open log for everyone to tag in and meet their new roommates and neighbors, "party post" style! Everyone should participate if and when they can, so they can get acquainted with who they will be rooming with for at least the next several months. Rooms are aligned the way they would be in a typical hotel: odd numbers on the left, even numbers on the right (so 0711 and 0713 will be next door neighbors, while 0712 is directly across the hall). There is an OOC post in the OOC comm where players can connect with questions and where we'll post more details about the rooms themselves, so check in over there. If you need to ask security questions, or need them to swing by another thread, just put "Security officer, please!" in the subject line of your tag, and the mods will send someone to you ASAP.]

(no subject)

2014-Jun-25, Wednesday 08:47 am
zerocharliexray: by me (cleared for duty)
[personal profile] zerocharliexray
Zinda's managed to wheedle the replicators into giving her some slacks and shirts (she's still not quite sure what kind of blue jeans to ask for -- Helena and Dinah both favor the kind that sit so low on their hips Zinda's sure they'll fall right off if they're not glued on), but she's back in uniform today, humming to herself as she strides along the corridor towards Ten Forward, whistling half the chorus and singing the rest under her breath as her boots keep the rhythm.

"Do doo, do doo...the boogie-woogle bugle boy of Company B."

Maybe Steph's around, or that fine Captain who was so pleasant after he holstered his gun, but Zinda? She's up for company of just about any kind.

As long as she can get a drink during it.

first entrance

2014-Jun-23, Monday 11:58 pm
defendergirl: (✰ a girl with no regrets (ten))
[personal profile] defendergirl
[ Just before ... ]

The doors slide open, as spaceship doors do, to a truly interesting array of characters sitting, chatting, eating and drinking within this space Lieutenant Barclay referred to as 'Ten Forward'.

Rose had been curious to see just who Q had chosen to bring onto this ship; and while she won't really know anything until she starts to talk to people, she's quite certain it'll be difficult to spot a pattern - if there is one.

One thing's for sure, though. She's glad the Doctor is here with her. He's her tether of familiarity, which is actually a bit funny, considering how ... not afraid, but wary? she'd been of him in the very beginning when he'd changed faces. And now? Now she's glad for this face. She feels safe with this face, the way she'd felt safe with his previous (maroon jumper, leather jacket wearing) one.

"So this is it," she says as the Doctor comes to stand beside her. "The people Q's chosen for whatever he's got planned. And then us."

She wants to take his hand right now, as something like a reassurance, maybe, but she won't.


[ note: two pups, two muns! tag one, tag both - come greet the Doctor and his Companion! ]

Ten Forward

 
Welcome to Ten Forward, a pan-galactic, pan-fandom social lounge for the weary intergalactic traveler. Set on the Enterprise (NCC-1701-D), any character from any established or original canon may appear at random. The fun is what happens next.

(This is a role playing community. Please visit the profile for more information.)
 

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