At the Gym [Open]

2015-Jan-04, Sunday 09:42 pm
rhapsoidein: (Keeping to myself)
[personal profile] rhapsoidein
The punching bag totally had it coming.

Genesis was, so far, alone in the gym and that's how she wanted it. She wanted to test out her strength again, to see if she was truly at full health. She took it upon herself to work the usual magic to make her wings retract back into her shoulders, disappearing altogether. She made sure to do this the day prior as it tended to exhaust her. Now, she was left with her bare back, the only evidence of her wings were two thin white lines over her exposed shoulder blades as her wrapped hands slammed into the weighted bag.

She wore her usual sports bra, dark red with black accents, her SOLDIER pants (just your average black army pants but with two belts wrapped at her waist) and combat boots (not your usual standard fare, as they were slightly heeled and ended at her knees). Her auburn hair, now grown to just above her shoulders, was up in a high ponytail, leaving strands at the base of her neck and her bangs and a few more layers framing her face.

Genesis made sure the bag was weighted heavier than the usual punching bag, or it would have flown off the hook within the first couple punches. Re-developing muscles showed on her abs and arms, giving her that satisfying burn. She was almost there, her health and strength were back. All that remained was getting her body back to its normal athletic shape. She grunted as she kept going, sweat glistening on her face and body, barely exhausted but still making it obvious that she had been here awhile.

Where am I now?

2014-Oct-14, Tuesday 10:26 pm
whereishe: (hey wait what)
[personal profile] whereishe
This certainly was a surprise to the sphere hunter. She had been working in a city she thought she would be trapped in forever but when she blinked she was suddenly standing in a bar. Not just any bar either, she was in space. It was a place that she ad only heard about from stories and she never thought that she would be able to see it first hand. Her hope flared as she looked out the windows. This might be a way to finally find her way home.

She walked over to the nearest person, trying her best to stay calm. Her strides were confident and her expression pleasant. She thought about getting a drink but decided there was something else she needed to do first, someone she needed to find.

"Excuse me but do you know where I am?" She paused a moment before continuing. "Wait, on second thought, I think I might have a better question than that. I'm looking for someone..."

~~~~~

After deciding that she was here for the time being, Yuna began to explore the allotted corridors. She certainly looked like a tourist. As she walked she would stop, stare and then gape at the things that were unfamiliar to her. Spira had some technology but nothing like this, even her air ship couldn't compare.
rhapsoidein: (Conversation has a time and place)
[personal profile] rhapsoidein
"Oof!"

And that was another butt landing for Genesis Rhapsodos. Her jeans were green from all the grass stains on it. She stood back up with a huff, straightening her shirt and swiping at her backside. Why was this so hard? She could fly just fine with one wing! Why was adding another making things complicated? After all, everything else that had two wings flew just fine!

"So why can't I?"

Her problem, however, was entirely on her and she knew it. She was having trouble remembering to actually use the other wing. She had grown so accustomed to using just one wing that she tended to forget it was there, which meant she spiraled out of control very fast and onto the ground. Luckily, she never got too high to really hurt herself.

With a sigh, she spread her wings and was in the air once more. But it was much of the same, she would flap them, one beating a bit more than the other, and then she was falling again. She tried to keep herself in the air this time but it only meant that the height of her fall was going to be a bit harder than previously.

At least the grass was soft?

[OOC: anyone want to catch her? XD]
ten_fwd_npcs: (Default)
[personal profile] ten_fwd_npcs
As the fight rages on, the pain and anguish of all involved grows to deafening levels; that is, if you're attuned to such things. For the alien travelers and the scientists who work on Alemar III, the threat of extermination is ever-present. But for the crystal "monsters" wreaking the damage, their only goal is revenge.

The high-pitched humming that comes from the Crystaloids may only seem like resonance, but it changes, fluctuates, in both pitch and intensity. It's a language in itself, expressing anger and pain and fear, and when the fighting reaches its peak so do the thousands of voices. For the gathered empaths, that means a cacophony of emotions and thoughts that no one else can understand.

It's Counselor Troi, pushed to the edge of the room where she has been protecting others, who first rises.

"You're intelligent," she murmurs, almost like she's speaking to herself. But she isn't. As understanding dawns on her, she knows she cannot sit idly by while the violence continues. Without much thought for herself, she rushes into the fracas. "Stop! You all must stop! You don't understand!"

Something suddenly changes in the Crystaloid's behavior. Sharp fists and teeth and claws stop their attack, and the humming grows quiet. It's a message, sent to them telepathically and spoken aloud, that finally ends it all: "I can hear you."


[ooc: This is the final party post for Day 3 of our Alemar III plot! You can still tag into Friday's post or make your own posts throughout the day. This will be for the culmination of events following the last battle, so find a subheading that appeals to you and jump in (there will be a few locked to specific teams just to wrap up their plot objectives, but these will be clearly marked). Later tonight, an exit post will be made. See the OOC Plotting Post for more info.]
asklepian: (pic#7403276)
[personal profile] asklepian
Julian can feel the ground lurch moments before everything goes straight to hell in a bleeding handbasket, like someone just tilted the world underneath his feet. It's rather like a ship being fired upon--then there's a dull roaring and the earth around them is shaking violently. They're underground, and they're stuck in the middle of an earthquake.

"Get under something!" he shouts--he's a command officer, a representative of Starfleet, and though he might not be part of the Enterprise crew, it's his duty to keep these people safe while they're here.

There are metal tables even down in these stone corridors, holding equipment and artifacts, and Julian stays out in the open for as long as he can, waving people underneath them before ducking under one himself.

Until the shaking stops he stays right where he is--he can't help anyone if he's crushed under rubble, he just has to hope that everyone got to some sort of protection. When the shaking stops--for now, he's not discounting aftershocks--he comes out to assess the damage.

The first and most notable thing is that they're trapped. The ceiling had come down in the tunnel, cutting off the way back to the main areas of the mining operation. Julian cracks his medkit--grateful for the habit of carrying it everywhere--and pulls out his tricorder. It may have been calibrated for medical, but in a pinch it would suffice to determine the stability of the cavern.

They weren't in danger of anything collapsing on their heads imminently, but he couldn't rule it out if there was a more severe shake. They needed to get back to the surface. But he also had to determine if they were all in a shape to try to get back to the surface.

"Is everyone alright?"
ten_fwd_npcs: (Default)
[personal profile] ten_fwd_npcs

"Welcome, everyone, to geothermal field two-nine-one," Dr. Johanna Sk'Amor says, once everyone has gathered in the entryway.

The shuttlebay the group has just left is behind them, while the large entrance to the facility is directly ahead. The building is quite spacious, and despite the high volume of visitors no one is cramped for space while standing here. It's like a museum lobby, with fixtures in the center of the room and wings on either side. While the design is not as bright and clean as the Enterprise, the high ceilings and white walls give a feeling of spaciousness. To the right is the main observation room, where the convex wall making up one full corner of the drilling facility is primarily floor-to-ceiling windows. The vistas beyond are stunning: tall, grey mountains and low valleys, all covered with snow. To the left is a winding staircase that leads to an upper level, and beyond that are several labs.

"This is one of five scientific outposts located on Alemar III," the doctor continues. "At one time we had seven, but two have been destroyed by earthquakes. Alemar III is highly geologically active, so our remaining facilities have been reinforced to withstand even the most devastating natural disasters. There's nothing to worry about, our engineers are some of the best in the quadrant, but if you feel some tremors while you look around just keep in mind that this is normal.

"Two of our outposts are at the polar north and south of the planet, while the other three, this one included, are evenly spread across the globe. Our staff is small, only about ten scientists and five archaeologists, and enough engineers to keep everything in working order. In all, the entire planet only has about ninety occupants at any given time. It's rare that we're able to entertain guests.

"If you'll follow me, I'll show you some of the work we accomplish here."


[ooc: This post is open to those who signed up for our game plot only! As it's being run party post style, all characters are encouraged to tag in and mingle; since teams have not been divided yet, any participating character can tag anyone else, you don't have to stick only to those on your teams. You may also tag in as many top level threads as you choose if you're doing the full tour, just be sure your character ends up in the room where their team will be positioned for the rest of the plot (for those who will be divided in the mines due to cave-ins, the main mine connects to many other rooms and alcoves, so simply tag in under the Main Mine subheading and have your characters move around the different passageways to explore. Wherever rocks fall, that's where the rooms will be divided). Threadhopping and backtagging are encouraged! This post will remain open for as long as it takes all characters to tag in.]
ten_fwd_npcs: (worf)
[personal profile] ten_fwd_npcs
They are entering their third month of this nonsense, and Lieutenant Worf will never admit that the increased activity and responsibility is ... thrilling. He is as stone-faced as always, glaring out over the assembled crowd without a hint of happiness. The medical team have cleared through a new crop of passengers, all needing permanent lodgings. So Ten Forward is where you will find yourselves today, staring down the barrel at an unhappy Klingon.

As chief of security, it is Worf's responsibility to instruct everyone on the correct behavior and protocols needed for life aboard the Enterprise. It is his duty, and the captain's instructions, so he will handle this the honorable way. As he has done this before, he has a speech prepared:

"The computer will instruct you on where all cleared-for-access decks are. You only have to ask where the area you are trying to get to is located, and it will give you clear directions. Do not visit any restricted areas. The bridge, engine rooms, transporter rooms, and all command centers are off-limits.

"With that in mind, there are a few rules you must obey before I give you your new assignments. One, do not discharge any weapon while on the Enterprise. Two, do not assault any other passenger aboard in any way; that includes injury, death, or violating their personal rights. Three, do not tamper with the operational procedures of the ship. Four, do not steal items or technology from the ship. Five, do not interrupt any official areas of the ship without proper authorization, and do not invade the privacy of other guest or crew quarters.

"Copies of the Prime Directive will be made available to all of you, and placed in each room. As you are not Starfleet officers, you are not obligated to abide by this rule; however, it is important you understand why we do.


"Now, the rooms," he rumbles, reading off the list of quarters, their location, and the guests who will be sharing them.

Deck 07, Section 4
Room # 0741 - Seamus Harper and Clayton Danvers
Room # 0742 - KITT's hologram and Andrew McKee
Room # 0743 - Ginny Weasley and Topher Brink
Room # 0744 - Irian t'Aumne and Henry Gold
Room # 0745 - TWO SECURITY PERSONNEL
Room # 0746 - Tyr Anasazi and Telemachus Rhade
Room # 0747 - Chase Collins and Angeal Hewley
Room # 0748 - Dylan Hunt and Lucie Miller
Room # 0749 - Simon Tam and The Doctor (Eight)
Room # 0750 - TWO SECURITY PERSONNEL
Room # 0751 - Kaylee Frye and Laura Kinney

Deck 08, VIP Quarters
Room #0142 - Kathryn Janeway and Jonathan Archer
Room #0143 - Gul Dukat and Tora Ziyal
Room #0144 - James T. Kirk and John Sheppard


"I will remain here to answer questions," Worf concludes. "And my team will be standing by to escort you where you need to be."

The list is also displayed on a PADD, where people can refer to it if they need to.


[ooc: Open log for building CR with new roommates and meeting neighbors, "party post" style! Everyone should participate if and when they can, so they can get acquainted with who they will be rooming with for at least the next several months. Rooms are aligned the way they would be in a typical hotel: odd numbers on the left, even numbers on the right (so 0711 and 0713 will be next door neighbors, while 0712 is directly across the hall). There is an OOC post in the OOC comm where players can connect with questions, and where we'll post more details about the rooms themselves, so check in over there. If you need to ask security questions, or need them to swing by another thread, just put "Security officer, please!" in the subject line of your tag, and the mods will send someone to you ASAP.]
ten_fwd_npcs: (beverly)
[personal profile] ten_fwd_npcs


New guests have arrived on the Enterprise, and that means Lieutenant Worf and his security detail are busy once again bringing them to see Dr. Crusher. Sickbay is fairly typical for a hospital. There are no terrifying devices or humming machines you could see in a sci-fi thriller. The biobeds along the walls are equipped with biofunction monitors, but look fairly standard. Instead of silver trays filled with metal tools and sawblades, there are an array of small devices that look as harmless as cell phones.

As for the staff, they're all well-groomed and friendly. As a matter of fact, all personnel look harmless. Well, perhaps excluding the sun avatar, but Trance Gemini is as skilled as the Starfleet officers.

"All right, come in," one of them calls out as you enter. "Don't be shy. It's just a scan and a hypospray, nothing to worry about."

Probably.


[ooc: Same rules as before: this is an open log for everybody. Tagging isn't mandatory, but going to sickbay is. So if you'd prefer to skip threading with one of our doctors, you can handwave that your character got a clean bill of health and a shot and were sent on their merry way. For those who are tagging, we have Julian Bashir, Trance Gemini, and Rory Williams on deck, so please specify in the subject line of your tag who you would like. Beverly Crusher can be available if needed, but the player may not always be available. If you would like more details about sickbay, here's the wiki page. If you haven't made your intro yet, you can assume the doctors will want to see your character shortly after they arrive.]
stark_spangled: ([Casual] Mama said knock you out)
[personal profile] stark_spangled
There is a female Captain America on this ship from an alternate dimension.

His partner of the last two years has informed him she's actually 86 years old.

He's been running along the Volga River, Russia, in 1936, and racing motorcycles through places he's never seen before, all without leaving the ship.

His best friend (deceased) has arrived, a POW for the last seventy years thanks to HYDRA, and they've done things to him that have left him changed.

There's no way off this ship.


Steve's at the heavy bag in the gymnasium, the same place he's been for the last two and a half hours. It gives him somewhere to think, something to do, a goal to accomplish in some fancy tin can where he's about as useless as a white crayon. His mind keeps rolling back to Bucky, stuck on repeat, wondering if it's his fault, his dimension, his timeline, his world, just wondering if he left his best friend to die.

'For years... There has always been a mission. How do you sit still on this ship and do nothing?'


His blows fall harder, angrier, until the heavy bag comes off its chain with a sickening creak.


[ooc: Steve's working out some stuff, but I promise he's totally approachable. He won't try to murderate you. Honest. ^^; Grey text is taken from this thread.]

Enter Tyr.

2014-Jul-16, Wednesday 11:08 pm
kodiak: (never faced them before)
[personal profile] kodiak
From the salvage vessel Eureka Maru, to the Enterprise. )

Against all possibility, his forearms landed first, catching the majority of his weight as he hit the floor hard. Even landing awkwardly half atop his own gun. At once, Tyr became aware that he was no longer being held and he was no longer on the Eureka Maru. The peculiar background hum of the ships instruments were gone, replaced by a much less discordant murmur of well-maintained and properly repaired circuitry. The flat gray of the brightly lit hallway he found himself seemed almost a shock to the eyes, and Tyr pulled himself warily to his feet as his eyes darted the length and breadth of peculiar corridor.

"Beka?" he called loudly, pulling his assault rifle up after him. Pausing to listen a moment, he readjusted his grip on the weapon, maneuvering the thing as if was not the considerable bulk it truly was. He didn't call again, either satisfied that she was not close enough or not in a position to respond, or not inclined to draw further attention to himself. Instead, Tyr started down the hallway, a wary eye always on his surroundings.

[ooc: So a heavily armed Tyr is now wandering the halls. Feel free to run into him in the hallway, at the turbolift, Ten Forward, or in any likely public room. I promise he doesn't shoot before he asks questions, especially when the other party is unarmed. Security or any ship personnel are also welcome to disarm him or stun him or put him in the brig, etc. He's big, his gun is big, he may growl or yell; but, he's more interested in information than a gunfight.]
wear_tear_rust: (Get ready!)
[personal profile] wear_tear_rust
Angeal hadn't anticipated the sudden shift in scenery. Once, he was standing on the plate above the Section 5 Slums and had pushed Zack away hard enough to blow his protege through the ventilation grating. In a flash he was among strangers. The massive Buster Sword rested on his back while his hands were smoking from the blast he gave off.

He was battle ready, charged and heavy handed once he starts going. His wings were retracting back into his body, rational thought had started to take control, though it was a slow process that required concentration -- concentration that he didn't have.

He stood up from his crouched position, though he was certain that something was wrong. He didn't feel right in this place. Mako blue eyes scanned the area with a scowl that had creased his brow. He was not ready to accept that he was taken from the middle of his mission to put an end to ShinRa's lies but the task was put on hold.

"Tch!" He was certain that this was another one of ShinRa's tricks to control him. He doesn't stay in the bar-like social room and turned to leave to prevent any more further embarrassment. Out the door he went and the halls were just as confusing. Security personnel were in view and Angeal was instantly on the alert again, and this time he was ready for a fight.

Ten Forward

 
Welcome to Ten Forward, a pan-galactic, pan-fandom social lounge for the weary intergalactic traveler. Set on the Enterprise (NCC-1701-D), any character from any established or original canon may appear at random. The fun is what happens next.

(This is a role playing community. Please visit the profile for more information.)
 

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