2014-Sep-07, Sunday

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[ooc: With liberal manipulation of time, this post is happening near the middle of Day 2 of the Alemar III plot, specifically for Team #10's use but not locked to them if another character needs to talk to the captain. Just poke me on Plurk or AIM if you have questions/requests!]


Captain Picard will admit that not having heard from the away team for a full solar day has him on edge, though he was told to expect such interruptions in communication. The last few messages he received were garbled at best, affected by the planet's unique atmosphere. He doesn't like it. Something feels very wrong to him.

He's spent more than the usual time on the bridge of late, waiting for a message to come through. When one finally does, it's from the Trill-Betazoid officer of the Pathfinder, Lt. Commander Terzen T'Karr, rather than a member of his own complement. That alone would have him concerned, but the message that follows, albeit patchy and unclear, does nothing but confirm his ill feelings. There has been an accident, an earthquake from the sounds of it, and many individuals have been trapped. Immediate assistance is requested.

"Lieutenant Worf, go to yellow alert and assemble a team of officers to go down to the planet immediately," he says, heading briskly for the door. He taps his commbadge on his way out. "Counselor Troi, what is your location?"

Not long after, the doors to Ten Forward slide open to admit the captain.

Ten Forward

 
Welcome to Ten Forward, a pan-galactic, pan-fandom social lounge for the weary intergalactic traveler. Set on the Enterprise (NCC-1701-D), any character from any established or original canon may appear at random. The fun is what happens next.

(This is a role playing community. Please visit the profile for more information.)
 

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