locked to Booker
2016-Mar-05, Saturday 08:38 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
What made it more awkward was that Booker had slept over the previous night and she was curled up against him while she cried about the guy she'd rather be in bed with.
The ship shuddered under the attack, until it didn’t. But that didn’t mean that the assault was over: merely had taken a new form.
Speaking of taking new forms: a whine emerges from… somewhere. Close by, it seems. The source becomes all too clear all too quickly: angry looking Klingons, their ridges making them look even more venomous to those who didn't know of their species before they arrived on board.
They hold up their weapons at whoever they find in their way. At first it's a blaster, but very quickly, if challenged they'll switch to their blades, one a short, ugly dagger, the other a long graceful two handed weapon that could cut off heads.
[Shield Repair]
The only way to keep the Klingons out is to make sure the shields are back up. It was a top priority and volunteers were welcome to try.
[Fighting with Chang]
The Klingons had a destination and that was where Chang was. Chang was waiting for them. He fights hard and with a blade that's much like the two handed weapons the Klingons have, but it's old and tempered. The effect on the other Klingons is marked, however, there's tones of veneration. Not that it calms them in any way, in fact, their attack seems all the more voracious for it.
[ooc: Shield Repair is led by Geordi, so wait until Gabby starts the thread for that before you reply!]
"The computer will instruct you as to where all cleared-for-access decks are. You only need to utter a verbal command, and it will show you where each area is located and give you directions on how to get there. Do not visit any restricted areas. The bridge, engine rooms, and all command centers are off-limits.
"There are a few rules you must follow before I give you your new assignments. One, do not discharge any weapon while on the Enterprise. Two, do not assault any other passenger aboard in any way; that includes injury, death, or violating their personal rights. Three, do not tamper with the operational procedures of the ship. Four, do not steal items or technology from the ship. Five, do not interrupt any official areas of the ship without proper authorization, and do not invade the privacy of other guest or crew quarters.
"Copies of the Prime Directive will be made available to you and placed in each room. As you are not Starfleet officers, you are not obligated to abide by this rule; however, it is important you understand why we ourselves do."