If Worf looks somewhat less pleased with the duty of allocating these new guests to their quarters than usual, it is perhaps only logical. After all, they'd spent the first week of the month trying to reel in several mirror universe counterparts of their guests. There had been briggings. There had been damage, albeit repaired at the end of the week apparently by Q. And while nobody could blame their guests, as such, it was an uneasy reminder of their precarious situation.
But Dr. Crusher's medical team has cleared a sizable number of new passengers for ship-wide access, and once again it falls on Worf's shoulders to assign them quarters and instruct them on the correct behavior and protocols needed for life aboard the
Enterprise. The new arrivals have been gathered together in Ten Forward, and are awaiting further instructions on how to proceed.
As he has done this before, Worf has a speech prepared:
"The computer will instruct you on where all cleared-for-access decks are. You only have to ask where the area you are trying to get to is located, and it will give you clear directions. Do not visit any restricted areas. The bridge, engine rooms, transporter rooms, and all command centers are off-limits.
"With that in mind, there are a few rules you must obey before I give you your new assignments. One, do not discharge any weapon while on the Enterprise. Two, do not assault any other passenger aboard in any way; that includes injury, death, or violating their personal rights. Three, do not tamper with the operational procedures of the ship. Four, do not steal items or technology from the ship. Five, do not interrupt any official areas of the ship without proper authorization, and do not invade the privacy of other guest or crew quarters.
"Copies of the Prime Directive will be made available to all of you, and placed in each room. As you are not Starfleet officers, you are not obligated to abide by this rule; however, it is important you understand why we do.
"Now, the rooms," he rumbles, reading off the list of quarters, their location, and the guests who will be sharing them.
Deck 07, Section 4
Room # 0711 - Rebecca Siddons
Room # 0719 - Maxim and Alec Troven
Room # 0724 - Aeryn Sun and The (11th) Doctor
Room # 0738 - Jacob Keyes and Amy Santiago
Room # 0753 - Thor Odinson and Carolyn Lam
Room # 0757 - Grantaire and Ellie
Room # 0763 - Son Gohan and Myka Bering
Room # 0769 - Annie Cresta and Magneto
Deck 8
Room # 0912 - William Riker
Room # 3358 - Reginald Barclay
Deck 9, Section 4
Room # 0923 - John Sheppard and Todd the Wraith"I will remain here to answer questions," Worf concludes. "And my team will be standing by to escort you where you need to be."
The list is also displayed on a
PADD, where people can refer to it if they need to.
[ooc: Open log for building CR with new roommates and meeting neighbors, "party post" style! Rooms are aligned the way they would be in a typical hotel: odd numbers on the left, even numbers on the right (so 0711 and 0713 will be next door neighbors, while 0712 is directly across the hall). There is a post in the OOC comm where players can connect with questions and find more details about the rooms themselves, so check in over there. If you need to ask security questions, or need them to swing by another thread, just put "Security officer, please!" in the subject line of your tag, and the mods will send someone to you ASAP. ]