First entrance

2014-Jun-12, Thursday 10:06 am
whatyergoodat: by oods-n-ends at insanejournal (I ain't picky)
[personal profile] whatyergoodat
Sundance is a man of few, but very specific skills. For instance, he can shoot out the eye of a sparrow from a hundred paces away, tag a hole in the center of a tossed card before it hits the ground, and outdraw just about anyone he's ever met. He's never minded being less good at other things: a man ought to do what he can, and leave the rest to someone else, is what he thinks.

So, like anyone would, when he finds himself suddenly in a softly-lit, elegant saloon with pinpricked stars floating outside the wide windows and no one he knows, he plays to his strengths. Not, this time, his speed on the draw -- nope. The other thing Sundance is skilled at is finding a drink just about any damn where he might find himself, which is why he wastes no time on questions he can't answer, and finds a barstool to slouch on and something approximating bourbon to nurse.

One thing at a time.
bestpal: (Default)
[personal profile] bestpal
He didn't know how long he stood watching the news reel of the Howling Commanders. People around him came and went but he was transfixed. It felt like he was on the cusp of remembering something important. He pushed against the wall in his mind and caught a flash of Bucky....no himself calling for three cheers for Captain America.

When the visioned cleared, he found he was no longer in Smithsonian. He drew the baseball cap down lower over his eyes as he took stock of the corridor he found himself in. This was not a Hydra holding base. The surfaces and the sounds that echoed off them were different.

"Where the hell am I?"
ten_fwd_npcs: (worf)
[personal profile] ten_fwd_npcs
Lieutenant Worf has gathered all of the new "guests" together in Ten Forward to instruct them on correct behavior and protocols now that they have been released from quarantine. He looks as happy and approachable as you might expect, which is to say he doesn't. It is his duty, and the captain's instructions, and so he will handle this riffraff the honorable way.

"The computer will instruct you on where all cleared-for-access decks are. You only have to ask where the area you are trying to get to is located, and it will give you clear directions. Do not visit any restricted areas. The bridge, engine rooms, transporter rooms, and all command centers are off-limits."

This is chased by a stern look to all the gathered guests.

"With that in mind, there are a few rules you must obey before I give you your new assignments. One, do not discharge any weapon while on the Enterprise. Two, do not assault any other passenger aboard in any way; that includes injury, death, or violating their personal rights. Three, do not tamper with the operational procedures of the ship. Four, do not steal items or technology from the ship. Five, do not interrupt any official areas of the ship without proper authorization, and do not invade the privacy of other guest or crew quarters.

"Copies of the Prime Directive will be made available to all of you, and placed in each room. As you are not Starfleet officers, you are not obligated to abide by this rule; however, it is important you understand why we do."

He takes a deep breath. Unless they show themselves to be undisciplined or unruly, it is the most he can do.

"Now, the rooms," he rumbles, reading aloud the list of quarters, their location, and the guests who will be sharing them.

Room # 0711 - Pyrrha and Trance Gemini
Room # 0712 - Caspian and Katherine Barlow
Room # 0713 - John Crichton and Eleanor Lamb
Room # 0714 - Butch Cassidy and Jack Twist
Room # 0715 - TWO SECURITY PERSONNEL
Room # 0716 - Shotaro and Amelia Pond
Room # 0717 - Loki and Sigyn
Room # 0718 - Zinda Blake and Natasha Romanoff
Room # 0719 - Stephanie Grace Rogers and Mireille
Room # 0720 - TWO SECURITY PERSONNEL
Room # 0721 - Lady Marian and Darcy Lewis
Room # 0722 - Ian Chesterton and Billy Cranston
Room # 0723 - Andros and Steve Rogers
Room # 0724 - Aeryn Sun and Booker DeWitt
Room # 0725 - TWO SECURITY PERSONNEL
Room # 0726 - Philip and Clint Barton
Room # 0727 - Sinthia Schmidt
Room # 0728 - Pavel Andreievich Chekov and Kate Newton
Room # 0729 - Leonard Horatio McCoy and Adam Park
Room # 0730 - TWO SECURITY PERSONNEL


"I will remain here to answer questions," Worf concludes. "And my team will be standing by to escort you where you need to be."

The list is also displayed on a PADD, where people can refer to it if they need to.


[ooc: This post is open for everyone to tag in and meet their new roommates and neighbors, "party post" style! Everyone should participate if and when they can, so they can get acquainted with who they will be rooming with for at least the next several months. Rooms are aligned the way they would be in a typical hotel: odd numbers on the left, even numbers on the right (so 0711 and 0713 will be next door neighbors, while 0712 is directly across the hall). There is an OOC post in the OOC comm where players can connect with questions and where we'll post more details about the rooms themselves, so check in over there! If you need to ask security questions, or need them to swing by another thread, just put "Security officer, please!" in the subject line of your tag, and the mods will send someone to you ASAP.]

First Entrance

2014-May-24, Saturday 06:03 pm
ikissdhimbck: (Surprised Cowgirl)
[personal profile] ikissdhimbck
It's hot this time of year out in Texas. Late summer, when the air turns so thick with moisture you can cut it with a butter knife. Kate's biding her time in Galveston, waiting for the hubbub to die down after her last big heist, but not even the ocean breezes coming off the coast can put a dent in the heat. That may be the greatest shock when she expects to set her boot down on weathered wood and gets the shiny floors of Ten Forward instead, sun gone and replaced with bright, cool light. She lifts her chin to see out from under the brim of her stetson (it used to be white, but dust and clay have turned it tawny), blinking hard at the sight she sees. She sets her hand to her hip, fingers brushing the rosewood grip of her Colt. This ain't the first time she's been pulled away from home — in fact, she's even used to the idea of strange rooms and odd future technology — but this ain't like any place she's been before. And just how did she get here?

She swallows down a yelp, taking stock of the room. People are dressed all strange, and outside the windows all she can see are stars. This ain't right. She's not gonna let herself panic, but this ain't right. Hell, she's done this once before, ended up somewhere she didn't plan on, so she looks around for people she might know.

"Tommy?" she calls, disappointed when she hears desperation in her voice. "Marian? Jim? John?"

She's working down her list of folk she trusts, folk who could take charge of the situation, folk she wouldn't leave home without. She's looking for answers, and a safe harbor.

"Tom?" she calls again, voice softer this time.


[ooc: Kissin' Kate Barlow is a former schoolteacher, about midway through her canon and a few years into being the meanest outlaw Texas has ever seen. At least, that's her reputation. She's as harmless as a pussycat so long as you don't threaten her, and searching for some answers. Kate's been in a game before, so she knows about things like airplanes and space travel, but she's pretty much your typical 19th century woman, and if you're confused about anything at all please contact me! I'm friendly, and happy to thread with anybody!]
ten_fwd_npcs: (beverly)
[personal profile] ten_fwd_npcs
[ Captain's Log: a Meeting with the Senior Staff. Wherein Picard discusses what to do with their new, er. "Guests." ]







As you enter sickbay tonight, escorted there by Lieutenant Worf and his security detail, you may notice it isn't all that unusual. There are no terrifying devices or humming machines you could see in a sci-fi thriller. The biobeds along the walls are equipped with biofunction monitors, but look fairly standard. Instead of silver trays filled with metal tools and sawblades, there are an array of small devices that look as harmless as cell phones. As for Chief Medical Officer Crusher herself, she's well-groomed and kindly, wearing her teal uniform and a blue coat. No masks, no rubber gloves. The most dangerous thing about her is that maternal look in her eyes; the one that scolds you for not doing your homework, or leaving your dirty dishes in your room.

The crew makes no promises for Dr. McCoy, on the other hand. He isn't one of ours. You should probably watch your neck.

"All right, don't be shy," Dr. Crusher calls out as you enter. "Come in and sit down. It's just a scan and maybe a hypospray, nothing to worry about."

Probably.


[ooc: This is an open log for everybody. Tagging isn't mandatory, but going to sickbay is. So if you'd prefer to skip threading with one of our doctors, you can handwave that your character got a clean bill of health and a shot and were sent on their merry way. For those who are tagging, we have Bones McCoy and Beverly Crusher (NPC) on deck, so if you'd prefer one over the other just specify it in your tag. If you would like more details about sickbay, here's the wiki page. If you haven't made your OP yet, you can assume the doctors will want to see your character shortly after they arrive.]

First entrance

2014-May-18, Sunday 03:30 pm
i_got_vision: (Default)
[personal profile] i_got_vision
[previously: Galveston: where the men are men, the women are robots, and the bicycles go both ways? (Mireille's gotten her hand and voice since then, in some unfinished business)]

So. Butch Cassidy, dressed up fancy because he's arrived from in town, and not from the trail; and the Widow Adler, still pretty as a picture (even if a sad one). Neither was expecting to be here, but at least they've arrived together, and that's some comfort.

Familiar patterns, even in strange places: she's looking to him for reassurance, not trusting what passes for her instincts in such a situation, while he's putting on a cheerful manner so she doesn't worry. He has no more idea what's going on than she does, but as long as it doesn't seem to bother him much, she can believe everything will be fine.

"Well, would you look at that," he says quietly. "They got lights in the furniture and everything. And it doesn't even show dust--somebody must keep very busy."

Focus on the small, the mundane. We're suddenly in a place that looks nothing like we've ever seen is a tall order to take in all at once. They sure keep on top of their housekeeping, don't they? is easier.

They can do this.

[tag either or both!]

First Entrance

2014-May-16, Friday 12:15 am
from_the_outside: by youknowmyname on tumblr ([Kate] consternation)
[personal profile] from_the_outside
 The first thing she wants to do when she winks into existence is drop to a knee and snag the concealed SIG at her ankle, train it on whatever or whoever moves first, before seeking out the center of command for wherever she is, and demand they explain why they snatched her from her apartment in the middle of a totally normal evening, folding laundry on the couch while keeping one eye on the surveillance camera covering the door to the apartment building.

She doesn't.

Kate Newton wouldn't, because Kate Newton doesn't have an ankle holster or weapon in it. Kate Newton probably doesn't have the first idea of how to fire a gun, and Sharon's been Kate for so long now that her own instincts get swallowed the second they appear, in favor of Kate's more timid ones.

She does, however, take stock of her surroundings: dim lighting and a gleaming bar top -- a restaurant or club of some kind. Uniforms -- so she's surrounded by some sort of...military organization, or one nearly as organized.

And, stars.

Her eyes track to the the panoramic view offered by the windows, and while she'd never admit to fear, she has to say she's more than a little perturbed.

Fury is going to have her head if something happens to Rogers while she's lost in space.
shut_up_dammit: (Angry // Don't Pander to Me)
[personal profile] shut_up_dammit
By no means was this Leonard McCoy's day.

First the crew of the Enterprise was starting a five year mission in space with God only knew what facing them and now he was ripped away from the bridge, and not by choice. He was not in the mood for games.

But looking around the room told him that this wasn't a normal game. There was something wrong. There were people here, people he didn't know. Although their five year mission had barely started, he was given the registrar of everyone on board, pictures included. So many unfamiliar places meant, either, the registrar information was incomplete or, more likely, he was taken from the ship. If it was the latter, Jim would be looking for him. Five year mission delayed or not, Leonard would be aboard that ship.

Until then, he'd have to find a way back himself. He started peering around to the people in the room, trying to figure out the least number of people he could talk to in order to figure out what happened.

And he doesn't look happy about any of this at all.

Ten Forward

 
Welcome to Ten Forward, a pan-galactic, pan-fandom social lounge for the weary intergalactic traveler. Set on the Enterprise (NCC-1701-D), any character from any established or original canon may appear at random. The fun is what happens next.

(This is a role playing community. Please visit the profile for more information.)
 

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