ten_fwd_npcs: (Default)
[personal profile] ten_fwd_npcs
Something strange begins to happen underground. Those pretty, glistering crystals that twinkle from the walls and ceilings start to move, sinking down into the rock, and disappearing from all sight. In each cave and cavern, every arching ceiling and cramped tunnel, they all vanish.

The main cave where the visitors were brought during the tour feels darker now. It has weathered the trauma of the last three days better than some places, but that's all about to change.


[ooc: And welcome to the kickoff of our final leg of the Alemar III plot! Day 3 has officially begun, which means all team posts moving forward should reflect that. Below, this post is split into two sections: the first is for any teams or individuals who want to establish themselves as being in the main cave for the final action of the plot; the second is for our teams of fighters and all who wish to assist them. Bear in mind that the historians and empaths won't step in to reveal what's going on until the next group post; this is primarily for the last battle and gathering all the fractured teams back together. If you're not sure where your group is, check in with your plotting e-mails or the plotting post; if you don't want to join the main group until the fighting stops, the next post will also have a place for your characters to enter and reconnect with friends. If there are any questions, leave them in the plotting post and a mod will get back to you asap!]
the_seafarer: Hollow Art (a knife in the dark)
[personal profile] the_seafarer
 Somehow, they've been separated.

No. He knows how. She'd been speaking with a number of the new arrivals he hasn't yet met in the main room, and he'd wandered companionably with one of the tour groups, and one room feel away to another until he was down here and she was not, and then the world cracked open under his feet and above his head in a cataclysm of dust and falling rock, a sudden sick lurch of the ground that was meant to be solid, stable, unbroken.

It lasts for an instant and an eternity: the people he's with shout and duck, and he shouts and ducks, instinct leaping to the forefront of conscious thought and wiping it clean, as if an arm thrown over his face could save him from being crushed by a boulder or the weight of the earth above him, as if some frail human reaction could stave off razor-sharp rock edges, spurs of stone, the drowning dust and collapsing ceiling. He's vaguely aware of the child in his group, of throwing himself towards her, in the wild hope that his body might somehow protect hers from the wreckage tumbling around them, but he's too far and the ground bucks and tosses him off his feet, throws him into a wall that hadn't been there before, knocking the air from his lungs and filling his vision with dancing spots.

He rolls. Finds his feet. Thinks: out. Thinks: escape. Knows, with a sick drop of his stomach that's more complete than words: the world is ending, here in this new universe, and they've been separated. 

He can't hear his own voice when he shouts Marian! and couldn't say why he tries, or why he makes a last frantic push for the way he came, one arm shielding his head, and the other reaching like he might find a hand --

And then --

And then there's nothing but settling dust and a low ringing buzz in his ears, and a leaden weight on his chest that only lets him cough out, feeling something shift and twinge unhappily in his back. It's a moment before he can push to his feet, blinking through wide, watering eyes, and then he sees it. 

The way he came. The way they walked only moments before. 

It's a riot of jumbled rock, sharp edges and implacable stone, and impossible weight, and he coughs as he sizes it up with a glance, before turning what's left of the cave they'd been viewing, waving his hand before his face like it might clear some of the moody, persistent dust, taking in the moving figures, the motionless ones. The ground is littered with loose rocks and debris, and he picks his way carefully in the direction of the little girl he'd seen before, trying to peer through the wall of dust, and his heart is hammering in his ears, narrowing his vision, but his voice, though dry and scratched, is the cutting ring of a ship's captain calling for his crew, an army's commander wresting the attention of a field of soldiers.

"Is anyone hurt? Sing out if you can, do it quick!"
ten_fwd_npcs: (Default)
[personal profile] ten_fwd_npcs

"Welcome, everyone, to geothermal field two-nine-one," Dr. Johanna Sk'Amor says, once everyone has gathered in the entryway.

The shuttlebay the group has just left is behind them, while the large entrance to the facility is directly ahead. The building is quite spacious, and despite the high volume of visitors no one is cramped for space while standing here. It's like a museum lobby, with fixtures in the center of the room and wings on either side. While the design is not as bright and clean as the Enterprise, the high ceilings and white walls give a feeling of spaciousness. To the right is the main observation room, where the convex wall making up one full corner of the drilling facility is primarily floor-to-ceiling windows. The vistas beyond are stunning: tall, grey mountains and low valleys, all covered with snow. To the left is a winding staircase that leads to an upper level, and beyond that are several labs.

"This is one of five scientific outposts located on Alemar III," the doctor continues. "At one time we had seven, but two have been destroyed by earthquakes. Alemar III is highly geologically active, so our remaining facilities have been reinforced to withstand even the most devastating natural disasters. There's nothing to worry about, our engineers are some of the best in the quadrant, but if you feel some tremors while you look around just keep in mind that this is normal.

"Two of our outposts are at the polar north and south of the planet, while the other three, this one included, are evenly spread across the globe. Our staff is small, only about ten scientists and five archaeologists, and enough engineers to keep everything in working order. In all, the entire planet only has about ninety occupants at any given time. It's rare that we're able to entertain guests.

"If you'll follow me, I'll show you some of the work we accomplish here."


[ooc: This post is open to those who signed up for our game plot only! As it's being run party post style, all characters are encouraged to tag in and mingle; since teams have not been divided yet, any participating character can tag anyone else, you don't have to stick only to those on your teams. You may also tag in as many top level threads as you choose if you're doing the full tour, just be sure your character ends up in the room where their team will be positioned for the rest of the plot (for those who will be divided in the mines due to cave-ins, the main mine connects to many other rooms and alcoves, so simply tag in under the Main Mine subheading and have your characters move around the different passageways to explore. Wherever rocks fall, that's where the rooms will be divided). Threadhopping and backtagging are encouraged! This post will remain open for as long as it takes all characters to tag in.]

In a bower of green

2014-Jul-12, Saturday 12:35 am
queenofmay: (Surprised & Pleased)
[personal profile] queenofmay
Marian had decided to take Guinan up on her advice from the first day finally. Even if talking to the computer was a strange thing, that still made her wince too much. Having a voice shoutout at her from nowhere was going to take a lot of getting used to. But she managed to ask for where she wanted to go, and get directions.

Which did get her to the doors of the Arboretum.

The fingers of one hand curled tight into the fabric of her skirts.

The holodeck might be an endless wonder, but it came and went, while there was something deep and true about honest green and growing things. The smell of them and the look of them, that rang a bell in her heart nothing else could. It takes only the breath of another second before she's gone, too.



Walking inward, fingers reaching out to brush through the lush greenness.

(no subject)

2014-Jun-16, Monday 04:42 pm
the_seafarer: (self-conscious)
[personal profile] the_seafarer
Caspian is marveling not only at the amount of information in the library (and how very different it is from Milliways, or from the high-ceilinged suite of rooms in Cair Paravel), but at the quality of silence which pervades the room. There's nothing to hear: no sound of rustling leaves or passing steps, none of the little ambient voices found on even the quietest world.

He finds it...unsettling, at times, but he is adjusting.

This library, with all its wealth of information, is at least a very good distraction.
ten_fwd_npcs: (worf)
[personal profile] ten_fwd_npcs
Lieutenant Worf has gathered all of the new "guests" together in Ten Forward to instruct them on correct behavior and protocols now that they have been released from quarantine. He looks as happy and approachable as you might expect, which is to say he doesn't. It is his duty, and the captain's instructions, and so he will handle this riffraff the honorable way.

"The computer will instruct you on where all cleared-for-access decks are. You only have to ask where the area you are trying to get to is located, and it will give you clear directions. Do not visit any restricted areas. The bridge, engine rooms, transporter rooms, and all command centers are off-limits."

This is chased by a stern look to all the gathered guests.

"With that in mind, there are a few rules you must obey before I give you your new assignments. One, do not discharge any weapon while on the Enterprise. Two, do not assault any other passenger aboard in any way; that includes injury, death, or violating their personal rights. Three, do not tamper with the operational procedures of the ship. Four, do not steal items or technology from the ship. Five, do not interrupt any official areas of the ship without proper authorization, and do not invade the privacy of other guest or crew quarters.

"Copies of the Prime Directive will be made available to all of you, and placed in each room. As you are not Starfleet officers, you are not obligated to abide by this rule; however, it is important you understand why we do."

He takes a deep breath. Unless they show themselves to be undisciplined or unruly, it is the most he can do.

"Now, the rooms," he rumbles, reading aloud the list of quarters, their location, and the guests who will be sharing them.

Room # 0711 - Pyrrha and Trance Gemini
Room # 0712 - Caspian and Katherine Barlow
Room # 0713 - John Crichton and Eleanor Lamb
Room # 0714 - Butch Cassidy and Jack Twist
Room # 0715 - TWO SECURITY PERSONNEL
Room # 0716 - Shotaro and Amelia Pond
Room # 0717 - Loki and Sigyn
Room # 0718 - Zinda Blake and Natasha Romanoff
Room # 0719 - Stephanie Grace Rogers and Mireille
Room # 0720 - TWO SECURITY PERSONNEL
Room # 0721 - Lady Marian and Darcy Lewis
Room # 0722 - Ian Chesterton and Billy Cranston
Room # 0723 - Andros and Steve Rogers
Room # 0724 - Aeryn Sun and Booker DeWitt
Room # 0725 - TWO SECURITY PERSONNEL
Room # 0726 - Philip and Clint Barton
Room # 0727 - Sinthia Schmidt
Room # 0728 - Pavel Andreievich Chekov and Kate Newton
Room # 0729 - Leonard Horatio McCoy and Adam Park
Room # 0730 - TWO SECURITY PERSONNEL


"I will remain here to answer questions," Worf concludes. "And my team will be standing by to escort you where you need to be."

The list is also displayed on a PADD, where people can refer to it if they need to.


[ooc: This post is open for everyone to tag in and meet their new roommates and neighbors, "party post" style! Everyone should participate if and when they can, so they can get acquainted with who they will be rooming with for at least the next several months. Rooms are aligned the way they would be in a typical hotel: odd numbers on the left, even numbers on the right (so 0711 and 0713 will be next door neighbors, while 0712 is directly across the hall). There is an OOC post in the OOC comm where players can connect with questions and where we'll post more details about the rooms themselves, so check in over there! If you need to ask security questions, or need them to swing by another thread, just put "Security officer, please!" in the subject line of your tag, and the mods will send someone to you ASAP.]
queenofmay: (Security)
[personal profile] queenofmay
This ...


... is not where Marian was supposed to be.

But it says a lot about her last five years, more than the century she comes from, that she scans the room across her vantage point first. Eyebrows faintly furrowing when her lips press. It's not where she's supposed to be, but neither were Milliways, The House of Arch, The London Underground, or Ambergeldar. It's different, entirely different, but the mixed-up crowd is almost familiar enough.

There's sure to be someone in charge somewhere in this group. She just has to figure out which and start from there.





Caspian might agree, except that he's certain he's precisely where he's supposed to be -- only ever a step behind, and no further.

He takes another half-step, enough to come just behind her shoulder, casting a curious look about the strange room, but his hand never strays to the hilt at his hip, and his shoulders never tense.

"Strange," he says, low enough that his voice carries only to her ear. "And here I'd supposed we'd found the last of the doors that might open."



(Memorial Weekend Special: Two darlings for the price of one! Feel free to tag both, or one or the other, just tell us who you want. All threads timed to post Marian & Caspian's first one likely.)

Ten Forward

 
Welcome to Ten Forward, a pan-galactic, pan-fandom social lounge for the weary intergalactic traveler. Set on the Enterprise (NCC-1701-D), any character from any established or original canon may appear at random. The fun is what happens next.

(This is a role playing community. Please visit the profile for more information.)
 

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