stark_spangled: ([Natasha] Chasing ghosts)
[personal profile] stark_spangled
Steve mops the sweat from the back of his neck.

It's been a long night, and they're all tired. Tensions are running high, personalities are rubbing together, aches are setting in, and stomachs are growling. Some more so than others. Steve finds he owes Harper one for encouraging him to pick up some food before the earthquake hit yesterday, but it's not nearly enough for a metabolism that burns as fast as Steve's does.

"OK," he sighs, squaring his jaw and forcing himself to focus. There are people buzzing around the computers -- have been for a while now -- and with basic systems functioning as well as they're going to for now, Steve turns his attention back to the original mission: search and rescue. He eyes the bank of elevators. "Who wants to help me over here?"
stark_spangled: ([Uniform] It's heavier than it looks)
[personal profile] stark_spangled
Steve's been trained for emergency situations like this. There's something different about that first rumble, no matter how everyday the doctor makes it sound. His grip tightens on the bag slung over his shoulder, and it's a good thing -- a moment later the floor is crumbling away, and a large piece falls from the ceiling. Steve runs to clear people out of the way, positioning himself over a stranger who has fallen so the debris glances off the bag on his back. There's a distinct clang, and it smarts, but the vibranium shield hidden within is sturdy enough to keep them both safe.

"Get to cover!" he shouts. "Move, move, move!"

He yanks his shield free from the bag and fastens it to his arm, a flash of red, silver and blue as he charges through the room, helping people under tables and pulling them from harm's way. He's only so quick, though. A wall of stone falls over him, and until the dust clears the super soldier is quiet.

He breaks through the rubble, shaking the shock off, and looks around the room. Everything has settled, but the room is a mess of shorting circuitry and broken furniture, lights dim and air cloudy. He coughs, dimly noticing the alarms and the faint hiss of something broken. A pipe, maybe?

"Is everyone okay?" he shouts, knocking debris out of the way as he looks for other survivors. "Are there any wounded?"
ten_fwd_npcs: (Default)
[personal profile] ten_fwd_npcs

"Welcome, everyone, to geothermal field two-nine-one," Dr. Johanna Sk'Amor says, once everyone has gathered in the entryway.

The shuttlebay the group has just left is behind them, while the large entrance to the facility is directly ahead. The building is quite spacious, and despite the high volume of visitors no one is cramped for space while standing here. It's like a museum lobby, with fixtures in the center of the room and wings on either side. While the design is not as bright and clean as the Enterprise, the high ceilings and white walls give a feeling of spaciousness. To the right is the main observation room, where the convex wall making up one full corner of the drilling facility is primarily floor-to-ceiling windows. The vistas beyond are stunning: tall, grey mountains and low valleys, all covered with snow. To the left is a winding staircase that leads to an upper level, and beyond that are several labs.

"This is one of five scientific outposts located on Alemar III," the doctor continues. "At one time we had seven, but two have been destroyed by earthquakes. Alemar III is highly geologically active, so our remaining facilities have been reinforced to withstand even the most devastating natural disasters. There's nothing to worry about, our engineers are some of the best in the quadrant, but if you feel some tremors while you look around just keep in mind that this is normal.

"Two of our outposts are at the polar north and south of the planet, while the other three, this one included, are evenly spread across the globe. Our staff is small, only about ten scientists and five archaeologists, and enough engineers to keep everything in working order. In all, the entire planet only has about ninety occupants at any given time. It's rare that we're able to entertain guests.

"If you'll follow me, I'll show you some of the work we accomplish here."


[ooc: This post is open to those who signed up for our game plot only! As it's being run party post style, all characters are encouraged to tag in and mingle; since teams have not been divided yet, any participating character can tag anyone else, you don't have to stick only to those on your teams. You may also tag in as many top level threads as you choose if you're doing the full tour, just be sure your character ends up in the room where their team will be positioned for the rest of the plot (for those who will be divided in the mines due to cave-ins, the main mine connects to many other rooms and alcoves, so simply tag in under the Main Mine subheading and have your characters move around the different passageways to explore. Wherever rocks fall, that's where the rooms will be divided). Threadhopping and backtagging are encouraged! This post will remain open for as long as it takes all characters to tag in.]
tea_earlgrey_hot: (appraising)
[personal profile] tea_earlgrey_hot
"Captain's Log, Stardate 43517.0: After a long delay in completing our mission to Alemar III, the Enterprise has finally come into orbit directly above the drilling facilities and welcome center run by Dr. Sk'Amor and her crew. An away team lead by Commander Riker has been dispatched to see the scientists safely to their destination. Due to the intense electromagnetic field surrounding the planet, beaming down is not an option, so all supplies and personnel must be transported by shuttle. The field also interrupts regular communications between the away team and the ship, which makes waiting for the shuttles to return particularly arduous, given our current troubles with The Q.

Commander Riker has managed to get a message through to the
Enterprise, informing us that Dr.'s Sk'Amor and Nantor wish to thank us for the Federation's assistance in undergoing their current objectives, by opening up their facilities to guests for the next few hours. According to Commander Riker, they are quite insistent. Almarians value hospitality and gift-giving as signs of friendship, and refusing could be interpreted as an insult. Against my better judgment, I have allowed some guests to travel to Alemar III in the returning shuttles, where they will join members of the original away team who have remained behind. My hope is that the brief sojourn to the drilling facilities will stave off the growing unrest of some of our trapped guests, as well as solidify relationships between the Almarians and the Federation for years to come."


A ship-wide announcement has been made to all guests aboard the Enterprise. Alemar III is largely uninhabited, but the facilities run by Dr. Sk'Amor are very nice and expansive, safe for guests to tour. Someone will be happy to show them around for a few hours, if they would like to disembark.

They will be leaving from the main shuttlebay on Deck 4 in two hours.


[ooc: Arrivals post to follow in about two hours. Picard isn't hanging around to thread, but if there were any players who wanted to establish their characters as leaving the ship, feel free to use this post to write your exit, or to say goodbye to loved ones who are hanging back on the Enterprise. Only those who signed up for the game plot will be leaving the ship.]

Youth Style

2014-Jun-13, Friday 07:24 pm
just_a_chemical: (stare)
[personal profile] just_a_chemical
Eleanor has never really cared about fashion. Her mother's utilitarian philosophies leave little room for vanity; and anyway, ten years into the fall of her city, all their clothes are looted from the apartments of the dead. Nightgowns aren't as fitted, so they don't get outgrown as quickly, and they weren't as valuable a target for looters in years past, so they're the entirety of her wardrobe at home.

But the ship is cooler and less humid than the Persephone Correctional Facility, and she'd wanted to blend in better, not walk around barefoot in a nightgown all the time; so she'd asked the replicator to give her something that young people here would wear.

Big mistake.

What it vomited forth is so bad, it has actually made her have an opinion on fashion. The trousers are unremarkable, but the sweater looks like--well, like sheep had become too expensive, too demanding of resources, that scientists had started engineering clothing out of fungus, grown to order. If she hadn't gotten it from a replicator, she'd be sure that was the case, but surely wool fibers aren't more demanding to replicate than fungus.

Is this how they make their young people enlist, by offering them the choice between uniforms or this? Were the designers aiming for a strange organic beauty? Because splicer tumors have a strange organic beauty. This is just ugly. It's warm, which is why she's still wearing it, but it's so, so ugly.

And to make it even worse, three different people in the hallways mistook her for some boy she's never met. Either that or Wesley is just the local word for terrible dresser.

One moody teenager, slouched at a table in Ten Forward with a glass of cola and half a grilled peanut butter and apple sandwich she's not eating.

[picture bubble wrap rendered in brownish yarn. Ugly, ugly sweater. Feel free to laugh.]

First Entrance

2014-Jun-09, Monday 04:23 pm
notacrimelord: (center)
[personal profile] notacrimelord
So, if you thought Q was done sending strangers to the ship, well... you were wrong. Where there was an empty space a bit ago, there is a very large creature that defies easy description.

...a giant slug with purple skin, thick arms, a cavernous mouth and reptilian eyes? One of those covered by some kind of visor?

Well, maybe no so defying, then.

The creature looks around in surprise and mild distress; perhaps it would appreciate some clarification on what in the name of all stars is happening...
ten_fwd_npcs: (worf)
[personal profile] ten_fwd_npcs
Lieutenant Worf has gathered all of the new "guests" together in Ten Forward to instruct them on correct behavior and protocols now that they have been released from quarantine. He looks as happy and approachable as you might expect, which is to say he doesn't. It is his duty, and the captain's instructions, and so he will handle this riffraff the honorable way.

"The computer will instruct you on where all cleared-for-access decks are. You only have to ask where the area you are trying to get to is located, and it will give you clear directions. Do not visit any restricted areas. The bridge, engine rooms, transporter rooms, and all command centers are off-limits."

This is chased by a stern look to all the gathered guests.

"With that in mind, there are a few rules you must obey before I give you your new assignments. One, do not discharge any weapon while on the Enterprise. Two, do not assault any other passenger aboard in any way; that includes injury, death, or violating their personal rights. Three, do not tamper with the operational procedures of the ship. Four, do not steal items or technology from the ship. Five, do not interrupt any official areas of the ship without proper authorization, and do not invade the privacy of other guest or crew quarters.

"Copies of the Prime Directive will be made available to all of you, and placed in each room. As you are not Starfleet officers, you are not obligated to abide by this rule; however, it is important you understand why we do."

He takes a deep breath. Unless they show themselves to be undisciplined or unruly, it is the most he can do.

"Now, the rooms," he rumbles, reading aloud the list of quarters, their location, and the guests who will be sharing them.

Room # 0711 - Pyrrha and Trance Gemini
Room # 0712 - Caspian and Katherine Barlow
Room # 0713 - John Crichton and Eleanor Lamb
Room # 0714 - Butch Cassidy and Jack Twist
Room # 0715 - TWO SECURITY PERSONNEL
Room # 0716 - Shotaro and Amelia Pond
Room # 0717 - Loki and Sigyn
Room # 0718 - Zinda Blake and Natasha Romanoff
Room # 0719 - Stephanie Grace Rogers and Mireille
Room # 0720 - TWO SECURITY PERSONNEL
Room # 0721 - Lady Marian and Darcy Lewis
Room # 0722 - Ian Chesterton and Billy Cranston
Room # 0723 - Andros and Steve Rogers
Room # 0724 - Aeryn Sun and Booker DeWitt
Room # 0725 - TWO SECURITY PERSONNEL
Room # 0726 - Philip and Clint Barton
Room # 0727 - Sinthia Schmidt
Room # 0728 - Pavel Andreievich Chekov and Kate Newton
Room # 0729 - Leonard Horatio McCoy and Adam Park
Room # 0730 - TWO SECURITY PERSONNEL


"I will remain here to answer questions," Worf concludes. "And my team will be standing by to escort you where you need to be."

The list is also displayed on a PADD, where people can refer to it if they need to.


[ooc: This post is open for everyone to tag in and meet their new roommates and neighbors, "party post" style! Everyone should participate if and when they can, so they can get acquainted with who they will be rooming with for at least the next several months. Rooms are aligned the way they would be in a typical hotel: odd numbers on the left, even numbers on the right (so 0711 and 0713 will be next door neighbors, while 0712 is directly across the hall). There is an OOC post in the OOC comm where players can connect with questions and where we'll post more details about the rooms themselves, so check in over there! If you need to ask security questions, or need them to swing by another thread, just put "Security officer, please!" in the subject line of your tag, and the mods will send someone to you ASAP.]
ten_fwd_npcs: (beverly)
[personal profile] ten_fwd_npcs
[ Captain's Log: a Meeting with the Senior Staff. Wherein Picard discusses what to do with their new, er. "Guests." ]







As you enter sickbay tonight, escorted there by Lieutenant Worf and his security detail, you may notice it isn't all that unusual. There are no terrifying devices or humming machines you could see in a sci-fi thriller. The biobeds along the walls are equipped with biofunction monitors, but look fairly standard. Instead of silver trays filled with metal tools and sawblades, there are an array of small devices that look as harmless as cell phones. As for Chief Medical Officer Crusher herself, she's well-groomed and kindly, wearing her teal uniform and a blue coat. No masks, no rubber gloves. The most dangerous thing about her is that maternal look in her eyes; the one that scolds you for not doing your homework, or leaving your dirty dishes in your room.

The crew makes no promises for Dr. McCoy, on the other hand. He isn't one of ours. You should probably watch your neck.

"All right, don't be shy," Dr. Crusher calls out as you enter. "Come in and sit down. It's just a scan and maybe a hypospray, nothing to worry about."

Probably.


[ooc: This is an open log for everybody. Tagging isn't mandatory, but going to sickbay is. So if you'd prefer to skip threading with one of our doctors, you can handwave that your character got a clean bill of health and a shot and were sent on their merry way. For those who are tagging, we have Bones McCoy and Beverly Crusher (NPC) on deck, so if you'd prefer one over the other just specify it in your tag. If you would like more details about sickbay, here's the wiki page. If you haven't made your OP yet, you can assume the doctors will want to see your character shortly after they arrive.]
tanteiotaku: (batography)
[personal profile] tanteiotaku
Shotaro was a little on edge about all of this, but he tried not to let it show. Looking antsy would only draw attention. More than he tended to, anyway.

And as much as he believed the crew of this ship was genuinely caught by surprise by what had occured, he wanted to gather some information himself. So he'd gotten comfortable in a chair near the corner, apart from the others, his feet kicked up on a table, his hat brim pulled low. He was a couple feet from Philip, who looked like he was investigating the Gaia Library.

As he'd said when they'd first arrived, Shotaro would investigate his way, while Philip did his own. Shotaro had Bat Shot and the Stag Phone in his lap, setting a few things up. Once he was sure no one was looking in their direction, he released Bat Shot, and it fluttered up to a light fixture close to the ceiling. He expected the low lighting to help it blend in, as long as it stayed away from the lighted consoles and the glowing bar top.

He took a sip from his drink as he set to watching the feed on the Stag Phone. Bat Shot would occasionally flit from place to place throughout the bar. As certain key words came up in conversations, he'd feed them to Philip, but there was never any results. Or, far too many and nothing was really narrowing it down.

His goal, of course, was to be as inconspicuous as possible. Whether or not he'd succeeded, that was another matter.

[[OOC: Feel free to either tag Shotaro on your own, or threadcrash the partners' thread! No notice needed, just jump in! 8D]]

First Entrance

2014-May-18, Sunday 05:56 pm
just_a_chemical: (tilted)
[personal profile] just_a_chemical
[previously: Morning in Rapture. Contents include little girls brainwashed to drain fluids from corpses, as well as some who aren't quite dead yet; also dysfunctional family relationships, also injectables.]

Here come two more life forms, Enterprise. One you can't see: it's internal. Girls have their secrets. Don't you pay it any mind.

The one you can see is a lanky teenager, almost six feet tall, barefoot, wearing what looks like a 1940s nightgown (her little white sacrificial-victim dress), and carrying a book and a foil-wrapped pep bar.

This obviously wasn't where she expected to end up. She'd been headed into her room, where the quarantine door would lock behind her and she'd lie there pretending to read until the sickness subsided. Process all these new memories in peace, but this--

Either it's a very bad reaction to her latest treatment, or she's suffering a relapse in her mental conditioning, or... or she's suddenly in another place.

She's not sure which option is worse.

First Entrance

2014-May-15, Thursday 09:04 pm
abyssum_invocat: (child intent)
[personal profile] abyssum_invocat
She had been in her father's office--or what passed for it--looking out the wide, wide windows set into the side of the mountain. The snow is quiet and peaceful and she likes spending a while watching the flakes and needles of it falling.

Sinthia is, then, very tense when she appears in Ten Forward, because now, she is most definitely not where she was. There is no snow in the stars here, out the window where she was facing, and she did not move. She's very sure of that; there's a noticeable lack of, well, everything when she teleports that most people would find excessively disturbing.

The little girl in the clean but plain black and grey clothes whirls around to look at the room at large, eyes wide and surprised.

First Entrance

2014-May-16, Friday 10:39 am
fallaces_sunt: (she knew what my books did not)
[personal profile] fallaces_sunt
It is being A Day.

Report deadline, report meeting, new assignment, oh Agent Romanoff could you just translate this won't be a moment, the common room has run out of coffee, and her computer is updating. There is a contact to be met in half an hour, and no way is she in any mood to handle her.

Natasha takes a controlled breath, and slowly lets it out. Time to go up to the roof and clear her head.

(She resists climbing the elevator shaft just to avoid people, but only because she likes her jacket.)

She pushes open the door, steps out onto the roof –

This isn't the roof.

Natasha turns around quickly, only there is nothing behind her except a strange wall. There'd been no sensation of movement, no disorientation, no gap in her memory except for the fact that between one breath and the next, she's found herself in a place she has never seen before.

A bar, it looks like. Military, from the few uniforms she sees.

Under the guise of moving her hands, she discreetly turns her taser-bracelets to stand-by. Further activation merely requires her to think it (thank you, Soviet Mad Science, except she's not even being sarcastic), which is always reassuring. Even if this is a hallucination, it's reassuring.

And if this is a joke, someone is going to find themselves assigned to monitoring the underground sea in Antarctica very, very shortly.

[OOC: As she's been plucked from the New York SHIELD HQ, Natasha's wearing pretty normal office clothes, with the jacket covering most of her Widow Bites so that just the fingerless-glove bits are showing.]

Ten Forward

 
Welcome to Ten Forward, a pan-galactic, pan-fandom social lounge for the weary intergalactic traveler. Set on the Enterprise (NCC-1701-D), any character from any established or original canon may appear at random. The fun is what happens next.

(This is a role playing community. Please visit the profile for more information.)
 

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