Ten Forward NPCs (
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Entry tags:
- !away mission,
- aeryn sun,
- angeal hewley,
- caspian x,
- clayton danvers,
- dylan hunt,
- eleanor lamb,
- genesis rhapsodos [au],
- henry gold,
- ian chesterton,
- irian t'aumne,
- jack harkness,
- james bond,
- jonas quinn,
- kitt,
- maid marian,
- noriko ashida,
- philip/raito sonozaki,
- rose tyler,
- rumpelstiltskin,
- seamus harper,
- shotaro hidari,
- sinthia schmidt,
- steve rogers,
- telemachus rhade,
- terzen t'karr,
- the doctor,
- tora ziyal,
- waco kid
[Away Mission:] Arrivals Post, Alemar III (Party Post!)

"Welcome, everyone, to geothermal field two-nine-one," Dr. Johanna Sk'Amor says, once everyone has gathered in the entryway.
The shuttlebay the group has just left is behind them, while the large entrance to the facility is directly ahead. The building is quite spacious, and despite the high volume of visitors no one is cramped for space while standing here. It's like a museum lobby, with fixtures in the center of the room and wings on either side. While the design is not as bright and clean as the Enterprise, the high ceilings and white walls give a feeling of spaciousness. To the right is the main observation room, where the convex wall making up one full corner of the drilling facility is primarily floor-to-ceiling windows. The vistas beyond are stunning: tall, grey mountains and low valleys, all covered with snow. To the left is a winding staircase that leads to an upper level, and beyond that are several labs.
"This is one of five scientific outposts located on Alemar III," the doctor continues. "At one time we had seven, but two have been destroyed by earthquakes. Alemar III is highly geologically active, so our remaining facilities have been reinforced to withstand even the most devastating natural disasters. There's nothing to worry about, our engineers are some of the best in the quadrant, but if you feel some tremors while you look around just keep in mind that this is normal.
"Two of our outposts are at the polar north and south of the planet, while the other three, this one included, are evenly spread across the globe. Our staff is small, only about ten scientists and five archaeologists, and enough engineers to keep everything in working order. In all, the entire planet only has about ninety occupants at any given time. It's rare that we're able to entertain guests.
"If you'll follow me, I'll show you some of the work we accomplish here."
[ooc: This post is open to those who signed up for our game plot only! As it's being run party post style, all characters are encouraged to tag in and mingle; since teams have not been divided yet, any participating character can tag anyone else, you don't have to stick only to those on your teams. You may also tag in as many top level threads as you choose if you're doing the full tour, just be sure your character ends up in the room where their team will be positioned for the rest of the plot (for those who will be divided in the mines due to cave-ins, the main mine connects to many other rooms and alcoves, so simply tag in under the Main Mine subheading and have your characters move around the different passageways to explore. Wherever rocks fall, that's where the rooms will be divided). Threadhopping and backtagging are encouraged! This post will remain open for as long as it takes all characters to tag in.]
Main Room: Aboveground Facilities
There is a large, round table spread with some refreshments. Fruits, distinctly alien and uncommon to anything you'd see on Earth, soft edible skins in a variety of colors, all with their own flavor; nuts and seeds, varying from the size of a sunflower seed to the size of a walnut, yet again not quite like anything from Earth; fresh breads, some as dark as pumpernickel and as light as your common wheat bread; and sweet baked goods resembling cookies, cakes, and sweet buns. These have been laid out for the guests to enjoy, and everyone may help themselves if they choose.*
Directly in the center of the room is the large, floor-to-ceiling drill and well. It's circled all around by a guard rail, the nose pointed deep into the ground. Large hoses connect to the base of the well, leading off toward closed doors, where one can assume the energy they're harvesting is being stored. There is a computer terminal on each side of the drill, one manned by another scientist, this one Almarian. The drill is on, and the scientist is currently operating it. If you look down you'll see that the hole in the ground goes on for several miles, the bottom too far down to see. The drill is laser-based, and operates in sustained blasts.
"This is where our geothermal drilling operations are conducted. As you can see, we cut a borehole deep into the surface to extract the planet's natural heat. Once harvested, that heat can be converted into other forms, such as electrical generation. With enough, we're hoping to power all operations spanning Alemar III, in addition to the needs of Alemar IV. It's clean, renewable energy, virtually untapped and constantly reproduced, so you can imagine our excitement, but please, don't stand too close. That hole could be five kilometers down or more, so you don’t want to fall in."
As the drilling continues, a small earthquake rumbles through the facility. It’s nothing more than a gentle shake and a low noise, but Dr. Sk'Amor still comments on it before moving on to the next room.
"You see what I mean about the activity underground? Drilling can sometimes trigger earthquakes, so while we are operating you can expect to feel more of those."
[*If you do help yourself to some of the food, please limit yourself to three items, ie: no more than your character can carry comfortably. Hoarding will be frowned upon! ;)]
Trio (though you can threadjack any of the three of them)
This sort of giddy infectious sort of glee, where they started looking out the windows, talking about what might be down there and then making comments about earlier trips. And the sorts of trouble that each other shouldn't have gotten in or get into, again, here. Which may have led to insults and laughter (from the Doctor and Jack), and some hand and shoulder smacking smartness (from Rose), before they all poured out of the shuttle bay and into a tour, making faces and telling each other to be serious.
All of them. To each other. Or swearing they were. Which only made it worse.
And led to apologies to the tour guide, that truly did not come near apologetic enough.
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Jonas
Admittedly, stepping off a shuttle from the Enterprise is quite different to walking through the Stargate with his team, but it's still the same sense of adventure, of amazement, of discovery. If anything, it's more exciting, more unknown, because he hasn't been briefed on the MALP telemetry, hasn't read mission reports from previous visits, knows only what they've been told so far by the Enterprise crew.
This place is amazing. He's brought one of the notebooks he's made with the ... replicators with him, and he's clutching it to his side, looking around, first out the windows at the mountains, then over at the spread of fruits.
Well. He can't turn those down; he can never get enough of trying out new foods, and these are fruits he's never seen before. He tries one now and pockets some more for later, before he turns to look at the drill.
He's seen a little of the mining operations on Kelowna, so that draws his interest.
Especially after what she says about the heat providing a clean, renewable energy source. What they couldn't use something like that for on Kelowna.
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Eleanor
Don't mind Eleanor. She just grew up at the bottom of the ocean, and has never seen the sky from this side before.
At least she has traded in her nightgown for something like a boilersuit, something like the older girls back home wear, and proper boots. Caves are cold, aren't they?
She'd always imagined she'd first see the surface with her father, that they'd go up to the lighthouse and he'd take her hand so she'd know she was safe--he was from the surface, all that sky wouldn't bother him at all. And they'd find a ship and sail far away, to wherever he was from; Kansas, maybe, like the Oz books.
But this isn't Kansas. There are mountains. And her father's not here--she hadn't had a chance to try her resurrection plan, so he's still quite dead, his body still lying where he had fallen ten years ago.
Maybe she should've stayed on the ship. There's nothing like travel to make a person feel alone.
/cr tiiime
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K'ehleyr doesn't like earthquakes ):
She listened politely, but plainly didn't like the small tremors. At the first shaking, she stopped in her tracks and found something to hold on to. She kept from looking too worried, but instead her face was a little pointedly stony.
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Re: Main Room: Aboveground Facilities
Clay wonders if the drilling has anything to do with the earthquakes, after all earthquakes are shifts in tectonic plates generally trying to relieve pressure, but what if they are drilling on or near a fault line.
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Seamus Harper
Also since the previous night he's also a little less his usual self. A little more reserved and quiet. Generally not being Harper. He isn't even trying to work his way through all the food. He just picks up a couple of things to try and puts a couple in one of the pockets of the tool belt that he never seems to be without.
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Dylan Hunt - OTA
Not by the planet. Not by the tour. Not even by the seismic rumbling beneath them; if anyone here is equipped to deal with that, it's Dylan. Keeping his feet in situations where the ground isn't doing quite what he expects is, after all, literally in his blood.
No, it's his crew. It's Harper, small and blond-headed over there and Trance back on the Enterprise. It's the argument with Lucie when Trance had shown up at their quarters. It's the thought of how he's going to undo the damage Trance and Harper have done to the regard his ship and the Commonwealth will be held in here.
He does want to find out more about this planet and the work they do here, but he's a little distracted, which is why he's mostly moving around on the edges of the crowd, near the windows.
He's paying more attention to the crowd than to the view outside.
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Ziyal
Once she'd survived, been rescued, she'd sworn to herself that she would never go back underground if she could help it. She didn't even feel safe in basements. And the earthquake made her knuckles go pale silver-grey as she held onto the railing for dear life. She felt the unease deep in her bones. Earthquakes held nothing good for people forced to live and work underground.
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Noriko Ashida
Lasers are used for a lot, but she's never seen a drill one. Scott would swoon, she thinks, and it makes her smile for half a second before she even realizes that she's to the point of missing Scott. Things are bad.
She's also totally ignoring the warning to not look too closely at the drilled hole, leaning as far as she can while keeping her feet on the ground and munching on the fistful of nuts she stowed earlier in her hoodie pouch.
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Terzen T'Karr
He folds the tricorder away, before helping himself to a glass of water, turning to examine the drill.
"I may not know much about engineering, but this drill is very impressive.
Re: Main Room: Aboveground Facilities
So perhaps Caspian can be forgiven for a moment lost in thought, after choosing two of the sweet baked cakes -- one for himself and one for Marian -- by the refreshments table. It's difficult for him to imagine human -- or Almarian, he supposes -- power strong enough to shake the very ground, but then, this is only the newest in a long sequence of those wonders, ever since he stepped foot on the deck of the Enterprise.
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Kitt
The holoemitter that Q had so graciously presented to him had allowed him the freedom to move about the ship, to the point where he'd actually been assigned quarters. Quarters! After the initial disorientation that came with his new, taller perspective and sense of balance, he'd spent a good amount of his time simply touching things. Picking them up. Analyzing them with holo-eyes that somehow were just as sophisticated as the car's scanners, if not more.
All that in itself had been incredible, more than enough to satisfy him for a lifetime. But then there had been talk of an away mission, and allowing the new passengers to join them, and finding out that his emitter had more than enough range to permit him to accompany them also, and, and!
The shuttle! SPACE FLIGHT. HIM. In space.
Even more amazingly? An alien planet. If he were human, he'd surely faint, overwhelmed by it all. Instead, he's drinking it all in, absorbing everything, wide holo-eyes and all. He's never quite admitted to his emotions, but this form certainly is having great difficulty containing his glee.
More things to touch, examine, analyze! And oh yes, there's a tour, too!
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Observation Room: Aboveground Facilities
As you are led away from the drill, the room opens up into an observation area. Spaced out along the wall of windows are personal computer terminals; these produce a hologram window, about three feet wide by two feet tall, that overlay the scenery beyond. You can touch any part of the window to zoom in, or focus on one area in particular. As you do so, information about the landscape is provided for you.
"Our facilities are located in a mountain range along the interior of the continent, where the first colonists to settle on Alemar III crash landed ages ago. If you look toward the upland plateau to the east, you can just make out the scar where the flagship crashed and plowed forward for almost two miles. It's been softened in the time since and by natural shifts in the landscape, not to mention buried under snow and ash, but it's unmistakably there.
"There aren’t many lifeforms on Alemar III; most died out when the supervolcanoes erupted centuries ago -- but you can see vegetation is starting to come back here and there; lichen and a few stunted trees, some scrub brush. We're so far inland that there’s little precipitation, but the mountains hold plenty of geothermal energy, which is necessary to sustain life in the absence of farming.
"While our main objective here is to harvest the planet's energy, plans to terraform and resettle Alemar III are underway. The planet is a blank canvas, and since we know it at one time supported a variety of flora and fauna, we're confident it will take well to terraforming once our team of engineers and paleoseismologists better understand what is going on beneath the surface, and correct it. The two facilities at the planet's poles are where our main terraforming operations are being conducted."
After giving everyone a chance to admire the scenery, Dr. Sk'Amore leads them back through the main room toward the other wing.
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Steve Rogers | OTA
Once the group makes their way to the observation room, everything else is lost on him. His eyes sweep over the landscape, noting the scarred earth as Doctor Sk'Amor points it out, the struggling vegetation, the looming white and grey peaks and endless horizon. He's on another planet. Not some alien New York or future world, not a ship at some undefined location, but an actual alien planet, light years from Earth.
He steps up to one of the holographic terminals, eyes riveted on the world beyond. His first thought is that he wishes he had something to paint with, or a sketchpad at the very least; his second thought is to breathe. He squares his jaw, blinking away the sudden sting in his eyes, and starts tapping the controls to make the hologram window work.
"Jumping Jehoshaphat," he breathes.
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Science Lab & Library: Aboveground Facilities, Upper Level
Ascending a low, spiral staircase, the group enters one of several laboratories housed in the facilities here on Alemar III. This lab (and the adjoining library below), are dedicated to the work of the five archeologists mining the mountains behind the drilling operations. There are computer terminals lining the wall to the right of the door, and directly in front of the group is a large, round object. This is a sophisticated cataloging machine, which can take and produce holographic images of any artifact, determine its carbon date, and provide other scientific details about it. As such, it stores all info on every artifact uncovered and logged to date. Currently, an archeologist is placing a clay pot on top of the flat sensor, and a line of blue energy begins to travel up the pot, taking in every dimension. Soon, a perfect hologram of the pot appears directly overhead.
"As you can see, this lab is being used to clean and catalog the artifacts we are uncovering during our work here. Despite being related to the original settlers of Alemar III, we don't know much about them. Most of what you see was excavated from a cave a few kilometers north, which we've determined held some significance for the colonists who settled here in the mountains. We've found remnants of food offerings and precious metals, which suggest they used the cave for some form of religious ceremony. Please, feel free to have a look around at some of the artifacts, but do not touch anything."
All empty tables and flat surfaces are covered with artifacts and the necessary tools to study, clean, and log them. There are old paper volumes, painted jars, utensils for eating and working, musical instruments, eve some paintings on canvas as well as rock that has been carefully removed for study. The bookshelves on the lower level of the room contain a number of books and data pads, as well as glass cases protecting some of their more precious finds. Behind one glass case is a particularly beautiful geode, the clear crystals within sparkling brilliantly. All around the room, archeologists are busily at work. They are not all Almarian, some are human and others simply humanoid.
While members of the tour look around at all the artifacts, a particularly beleaguered engineer comes up to Dr. Sk'Amor with a report for her. The seismic equipment is acting up -- some are registering tremors and others aren't, in patterns that don't make much sense. They don't follow typical geologic activity. While she must agree this is curious, her first priority is their visitors, so she tells him to keep an eye on the readings and let her know if there are more changes.
"If you'll follow me, I'll show you to where we are currently excavating," she calls, smiling like the immaculate tour guide she is.
Loki
So he's got his hands clasped firmly behind his back as he leans close to look at things. It's interesting to see other people's offerings, a window into what they hold dear and what they're willing to give in order to ensure it.
For his brother's people, it was blood for blood, suffering (preferably other people's) for power. For Loki himself, he'd never wanted blood; instead, people had cast their children's baby teeth into the hearth-fire, a token both worthless and priceless, endearingly precious yet something even his people could afford. Loki, watch over my child. Make her clever. Make him strong of heart. And he'd made their offerings into a necklace, baby teeth strung like beads, and he resists the urge to touch that now too.
Hands still clasped firmly behind him as he leans in to watch the scanning of the pottery. What would the people who'd left these gifts think about their offerings being disturbed? If they were still alive, that is.
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Aibous and OTA
All the same, he was glad to be off the ship. Now if only they hadn't traded one technologically controlled atmosphere for another, and get somewhere with a proper amount of breeze. Ah, well, beggars can't be choosers.
Watching Philip get so excited about all the science brought a fond smile to his face, though. Even if the content was beyond him, hearing the excited chatter of his partner made it worth it. While at home, he might have a bit less patience, here he didn't have any cases he was trying to work on, so it wasn't as though he had anything to distract him from.
But he gave that interruption a bit of a curious look. Something didn't feel right. Someone would only consider interrupting the good doctor if they thought it was important. He filed that away for later, though. The doctor didn't seem concerned, so he didn't get too worried about it.
He draped his arm across Philip's shoulders. He flipped his hat off and attached it to his belt in the usual way. "Helluva setup they've got here."
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Jonas
It's amazing.
There are so many things here that Jonas lags behind from the tour group, leaning down to stare into the cabinets, first at the geode then, moving on, to some of the examples of metals.
"Offerings to their gods," he murmurs. There's nothing there that looks anything like the Goa'uld artefacts he's used to cataloging, and that's of as much interest to Jonas as the things themselves. This is a world that wasn't settled by Stargate, that didn't suffer from the ravages of slavery to the Goa'uld.
He's checked what seem to be the most notable history texts he can access in the Enterprise's computers, and none of them make any mention of the Goa'uld. Or the Stargate. Or the Ancients. Some of the stories are there, in their mythological forms, but none of the historical facts he know to be true.
And that makes this archaeology even more interesting to him.
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Re: Science Lab & Library: Aboveground Facilities, Upper Level
The academic is studying the artifacts for himself. Particularly anything that has to do with that cave. After all religion is his specialty. In fact he wonders if they anthropomorphised any creatures on this planet. If they worshiped them. How did they pick their gods? Some are obvious, most cultures tend to worship the sun and moon, the rain. He wonders if these settlers were like that as well. Though if they arrived by spacecraft did that mean that their religion was further evolved? Though according to these archaeologists these people provided offerings...
The werewolf is wrapped up in academic queries as he studies the artifacts. For the first time since he has arrived that tweed jacket and slacks seem to suit him. He actually looks like he is professor, or could be.
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Down the Elevators: Main Mine, Underground Facilities
As the tour continues on past the living quarters and back to the main area of the aboveground facilities, guests are loaded into the elevators in manageable groups. Once everyone, for the most part, has congregated in the large open room underground, the tour can continue.
This area of the mine is the most complete. The walls are practically straight up and down, with lights installed casting everything in a nice, pure glow. Right beside the elevators is a communications panel -- nothing very advanced, just a simple handheld receiver and an intercom system, connected to similar panels scattered throughout the mines as well as aboveground. Behind them and to the right is a finished room with a door, behind which bunks are lined up. Many of the archeologists' living quarters are down in this area of the facility, and right next door is a small clean room with controlled atmospheric settings, so they can examine artifacts that are too frail to move upstairs. Branching out in all directions are passageways, some broad and well-lit, others more cramped and dark.
"We have determined that this area was once a rather large city," Dr. Sk'Amor begins. "Everything that once stood on Alemar III has been buried under rock and solidified lava, which makes the process of finding each settlement a real challenge. Sensors don't work well here, due to the strange composition of the rock on this planet, as well as the atmospheric conditions that disrupt your ship's 'transporters' and communications systems. As we find artifacts, we must mine around them very carefully to be sure we don't destroy what's hidden underground.
"As we've been mining, we've been uncovering more and more of these interesting crystals you'll see scattered around all of the caves. Their composition is quite baffling, and they’re a mineral that is only found here on Alemar III, not on any of the other planets in this star system. They seem to conduct energy remarkably well. Our scientists have begun harvesting them for study; it may be that we can use them as a natural source of power for our equipment, with a little modification. At any rate, they're pretty to look at."
As visitors move throughout the caves, they'll see more of these crystals protruding from the walls, ceiling, and floors throughout. Some of the more natural passages are covered with cave paintings, remnants of natural caves that existed when the first settlements were built here. These paintings depict a number of flora and fauna that were once indigenous to Alemar III, as well as some depictions of daily life for the Almarians who once lived here. There are a number of miners working throughout the caves, some in the clean room, others operating excavation tools in the newer caves. For some it is delicate work -- small picks, brushes, and spades -- for others, heavier equipment is digging out passageways and clearing away large rocks.
"Please, be careful," Dr. Sk'Amor says, as the group begins to fracture; "but do enjoy some careful exploration. Just be sure you return here in twenty minutes; we'll continue upstairs in the main lobby where some refreshments will be served, and I'll happily answer any questions you may have."
Aeryn Sun (OTA)
If she turns to make some comment to John, about how some people shouldn't be allowed to live or be taken out of their rooms, and then realizes, facing a wall that he isn't there, hasn't been there all day, again? Well, Aeryn giving that new wall an annoyed frown, like it personally slighted her, isn't entirely unlike the way she's looked at everything else so far.
Billy Cranston
He longs to explore, but his desire to hear everything he can keeps him rooted to the main area.
"Isn't it absolutely amazing?" he gushes, gazing at the crystal. "Harnessed properly, you could really speed things along. And if terraforming was successful...wow. There's so much untapped potential."
He eagerly thinks back on everything he's picked up, licking the taste of the strange fruit from his lips. This is one of the best trips ever.
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yeah so I switched to gmail and forgot to confirm the address and didn't know you tagged D:
no worries!
Sinthia Schmidt
"It's much nicer in here than you'd think," she murmurs half to herself.
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Irian t'Aumne
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Angeal Hewley
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