OTA: Ten Foward

2015-Sep-12, Saturday 07:47 pm
adooronceopened: (I am not afraid)
[personal profile] adooronceopened
She should be dead. She should be... but she wasn't. How could she possibly be alive? She took a deep breath, feeling easy breath enter her lungs for the first time in years. She could breathe easily, which was perhaps a surprise, though if she wasn't dead, perhaps it shouldn't have been. She looked all around her and then down at herself. She was... wearing the gown she had worn from when the Doctor had broken through the mirror and saved her from being beheaded.

She turned this way and that, feeling the familiar weight on her bones. She took a deep breath, relishing in the air feeling her lungs so deeply it ached. How was this possible? Was this the Doctor's doing? Could he do something that impossible? Was this heaven, perhaps? She pressed a hand to her hip, trying to keep calm. She didn't know where she was, certainly, but that didn't mean panicking would allow her to think any clearer.

The Doctor wasn't here, so then, this might not be his doing. This place lacked the beauty of the palace. Calm yourself, Reinette. She kept telling herself. As she looked around, well, to be honest, she had never seen something like this place before. As she gazed about, she noticed the vast windows gazing out into...

She picked up her skirts and hurried over to a window, gazing out. Stars? Beautiful and... and so much closer. Had the Doctor been able to keep his promise?

Oh, but how? So many questions and so little time... or perhaps now she had all the time in the world. Everything seemed so strange. A brief jolt of fear shot up her spine and wrapped around her brain. What if this was the ship of those monsters? Had they truly succeeded in getting her at last? If that were true, then she would have to be very careful and find some way back home, even if it meant her death on the slow path once more.

Perhaps that was the strangest part of all. She could still remember being so bone weary and exhausted, barely able to keep her eyes open. She remembered the king holding her hand, staying by her side as she could barely lift herself out of bed. So what was all this then? Where was the tiredness? Where was the exhaustion? She looked back out the window, alone in such a strange room. Reinette needed to think clearly, needed to understand just what was happening. She'd need to find someone to speak to and ask where she was, and for that matter, what year was it. Everything after that would take... time, would take planning. But she could do very little when everything was so unclear. Perhaps even his majesty was here?

She yearned for a friendly face, or at least, a helpful one.

At the sound of movement, she stood up and brushed the front of her gown. Carefully, she placed a calm, collected, and pleasant expression on her face, slipping the familiar mask on. As a courtier, it was easy enough to do, and frantic screaming and pleading was not at all going to endear her to whomever her captors might be. She glided over to the person and inclined her head.

"I beg your pardon," she started, not sure how she would be treated here. "But I am in need of assistance. I am afraid I am a bit unsure of my situation. If there is someone I should speak to, pray tell, instruct me towards their direction and I will handle things from there."
ten_fwd_npcs: (Default)
[personal profile] ten_fwd_npcs


Although the alternate timeline's Dr. Crusher has done outstanding work helping to combat the virus that turned so many of the ship's passengers into children earlier in the month, it's still Dr. Julian Bashir acting as the interim CMO, with all the duties and responsibilities that entails.

At least now there's only the number of children there should be, with the medical and scientific staff having succeeded in returning all Q's victims to their correct age.

For those entering for the first time, no doubt you've been escorted here by the security team. You may be surprised to see that it's a fairly ordinary-looking hospital. There are no terrifying devices or humming machines you might see in a sci-fi thriller. The biobeds along the walls are equipped with biofunction monitors, but look fairly standard. Instead of silver trays filled with metal tools and sawblades, there are an array of small devices that look as harmless as cell phones. As for the staff, they're all well-groomed and friendly — even the more unusual aliens.

There's nothing to worry about, the doctors just want to make sure you aren't carrying any viruses or are vulnerable to catching new diseases. Once you've been checked over — a quick scan from a tricorder and any necessary vaccines — you'll be free to go. Lollipops are optional.

"All right, step on in," one of them calls out as you enter. "Don't be afraid. It's just a scan and a hypospray, nothing to worry about."


[ooc: Sickbay is, as always, OTA and open for backtagging! For new characters: tagging isn't mandatory but IC going to sickbay is. If you'd prefer to skip threading with one of our doctors, you can handwave that your character got a clean bill of health and a shot and were sent on their merry way. Julian Bashir is acting as head of the medical staff for the time being, so if anyone needs to thread fallout from the kidplot or ask him questions, he will have a toplevel you can tag. For everyone else getting standard checkups, tag in specifying which doctor you would prefer in the subject line of your tag, otherwise one will leap on you as they are available. There is a post up in the OOC comm with more details about Sickbay and which doctors are on deck this month, if you have any questions.]

Ten Forward Lounge

2014-Dec-27, Saturday 12:18 pm
writes_with_digital_ink: (line by line)
[personal profile] writes_with_digital_ink
And on the fourteenth day of Christmas, one may find an Orion programmer in the lounge-

Gaila frowns and then sighs ruefully. Well, there are reasons why she's a programmer, not a song-writer. But oh, wow, but she'd love to get that song out of her head. Thanks, whoever hijacked the PA system, thanks a lot.

(Although, honestly, if it was one of the guests, she's impressed they managed it.)

Trying not to hum, she grabs a drink from Ten Forward's bar and goes to find a couch. She has her PADD with her, and there's some coding quizzes she wants to study for, but her room was far too quiet. Ambient noise, that's the cure for quiet.

Saturnalia!

2014-Dec-21, Sunday 06:06 pm
osirian_doctor: (Talking: Arms crossed)
[personal profile] osirian_doctor
Well, it seems that sometimes life aboard this ship can be as exciting, if not more so, than life aboard Serenity.

Simon, as usual, has been spending most of his spare time in the sickbay, working, or in his quarters, reading, for the sake of learning more about the medical technology of this time and place, with all the similarities and differences it bears to his own.

He has to do that. It's the only way to stop himself going mad with the worry that aches at him for River.

He does, however, have to eat, and he doesn't always do that in his room. He'd come into the lounge for dinner and found it ... significantly changed from normal. It's covered in draperies that would be more at home in Inara's shuttle than on any facility on any spaceship Simon's ever seen. There is music, there is a banquet table, and around the edges of the lounge, people playing cards.

Simon eyes it all with curiosity as he eats, recognizing some of the foodstuffs as things from Earth-that-Was history, but it's the card games that draw his attention. After his meal, he can be found standing quietly to one side of a table, unobtrusively watching the players go through the motions of a game that is apparently both like and unlike Tall Card.

He's frowning as he tries to puzzle out the rules.

At the very least, it's an interesting intellectual exercise.

I could be happy

2014-Oct-13, Monday 02:53 pm
gloriouscurse: (; young regina protect at all costs)
[personal profile] gloriouscurse
There's a rhythm to Regina's breathing as she lets the pixie dust take her far, far away from the castle that stifles her. It's the first time in her life that magic has been used on her and she isn't terrified because it may hurt, because she isn't sure what to expect. Pixie dust is warmth and happy thoughts, and she smiles, her cheeks hurting with it as her eyes take in the land beneath her. She doesn't care much about the destination now, it's only a lingering thought as she flies through the dark that she's on her way to meet her soulmate. If she can keep flying, if she can be where no one can touch her; not the king, not the Dark One, then she never wants to come down.

It's too much to hope for, really, and the controlled breaths turn into heavy exhales as soon as she's on the ground, weighted again by more uncertainty. She doesn't hate the idea of meeting this person, her supposed happy ending, but she's already telling herself that it can't work. She's the queen. If she tries to run away Leopold will stop at nothing to find her. And if she runs with another man they'll both become prisoners. But still she walks forward, her heart pounding now as she and Tinkerbell walk to a tavern in a small little village that's otherwise dark. Laughter filters to her ears where jovial spirits are no doubt enjoying flagons of ale, and Regina's lips press together.

There he is. Your soulmate. The guy with the lion tattoo.

She peers in, tilting her head to the side and blinking quickly. She can see it, dark ink on a forearm as he lifts his cup for more to drink, and she squints a little, trying to discern anything else from him. His hair is light and short and she thinks she catches a glimpse of lines on his face as he smiles.

"I could be happy," she tells Tinkerbell, her stomach clenching, even as she smiles and keeps peering into the window. But the security of her newfound friend is suddenly gone, and now it's up to Regina. Her breathing is quick now and she swallows heavily, hand moving to the door handle. She can be happy. All she has to do is walk inside and say hello to change her life. But the king. The king is kind to the people but he is not willing to let his prized young wife go, she knows this. And then there's Rumplestiltskin who she knows can always find her. She is trapped even when she isn't, she is a prisoner even miles from home. And then she freezes, smile making its way into a panicked frown.

The darkness has had a taste of you and it likes you, dearie.

She can't control the heavy gasp that makes her turn from the door before she can take another step in, and she has to leave, she has to go back because it's isolation and lonely and nothing makes her happy, but at least it's consistent. She knows what to expect. She knows what nights to brace herself for the king, she knows when she'll have to look after Snow White. But this, running to a man who may or may not believe in soulmates and trusting he'll run with her is unknown. She can't. She can't do it to him she tells herself.

Regina spins quickly, but when she does the village behind her is gone. Turning again, so is the tavern though there is a bar behind her. Stumbling backward, the lights are bright and obviously not fire as her back presses into a another person. She doesn't know what this is, her eyes are wide and panicked, and now her breathing catches in her chest, frightened and unable to find her words.

[ooc: Very much open, very much the definition of 'deer caught in the headlights.' She's in the bar proper so, you know, nice and embarrassing intro.]
ten_fwd_npcs: (worf)
[personal profile] ten_fwd_npcs
There had been many things Lieutenant Worf envisioned for himself upon his promotion to Chief of Security. Herding humanoid interlopers into organized groups and assigning them permanent residence aboard the Enterprise was, to say the least, not among them. After regrouping from their time at Alemar III, Dr. Crusher's medical team has cleared a number of new visitors for ship-wide access, which means it falls upon Worf's shoulders to assign them quarters and instruct them on the correct behavior and protocols needed for life aboard the Enterprise. He has gathered everyone in Ten Forward to impart this vital information.

As he has done this before, he has a speech prepared:

"The computer will instruct you on where all cleared-for-access decks are. You only have to ask where the area you are trying to get to is located, and it will give you clear directions. Do not visit any restricted areas. The bridge, engine rooms, transporter rooms, and all command centers are off-limits.

"With that in mind, there are a few rules you must obey before I give you your new assignments. One, do not discharge any weapon while on the Enterprise. Two, do not assault any other passenger aboard in any way; that includes injury, death, or violating their personal rights. Three, do not tamper with the operational procedures of the ship. Four, do not steal items or technology from the ship. Five, do not interrupt any official areas of the ship without proper authorization, and do not invade the privacy of other guest or crew quarters.

"Copies of the Prime Directive will be made available to all of you, and placed in each room. As you are not Starfleet officers, you are not obligated to abide by this rule; however, it is important you understand why we do.


"Now, the rooms," he rumbles, reading off the list of quarters, their location, and the guests who will be sharing them.

Deck 04, Cargo Hold 7
Room # 2740 - Seven of Nine

Deck 07, Section 4
Room # 0711 - Trance Gemini and Billy Cranston
Room # 0713 - Stephanie Grace Rogers and John Crichton
Room # 0714 - Jack Twist and Avatar Wan
Room # 0717 - Bigby Wolf and Orlin
Room # 0719 - Ahim de Famille and John Kennex
Room # 0721 - Lady Marian and Stahma Tarr
Room # 0722 - Sean Cassidy and Charles Xavier
Room # 0724 - Todd the Wraith and Aeryn Sun
Room # 0726 - Philip and Rory Williams
Room # 0731 - Waco Kid and Bucky Barnes
Room # 0733 - James Kirk and Peggy Carter
Room # 0737 - Jadzia Dax and Ashley Hammond
Room # 0738 - Quark
Room # 0747 - Angeal Hewley and Genesis
Room # 0752 - Leonard McCoy and Neal Cassidy
Room # 0753 - Rygel XVI and Tony Stark
Room # 0754 - Marion Scotts
Room # 0756 - Peter Quill and Peter Parker
Room # 0757 - Leela and Summer Landsdown

Deck 08, Crew Quarters
Room # 3356 - Terzen T'Karr


"I will remain here to answer questions," Worf concludes. "And my team will be standing by to escort you where you need to be."

The list is also displayed on a PADD, where people can refer to it if they need to.


[ooc: Open log for building CR with new roommates and meeting neighbors, "party post" style! Rooms are aligned the way they would be in a typical hotel: odd numbers on the left, even numbers on the right (so 0711 and 0713 will be next door neighbors, while 0712 is directly across the hall). There is a post in the OOC comm where players can connect with questions, and where we'll post more details about the rooms themselves, so check in over there. If you need to ask security questions, or need them to swing by another thread, just put "Security officer, please!" in the subject line of your tag, and the mods will send someone to you ASAP.]

(no subject)

2014-Sep-17, Wednesday 01:48 am
shanjifyo: (Default)
[personal profile] shanjifyo
It's been a little time since Stahma arrived in this place, on board this ship: enough time for her to acquaint herself with the fact that nothing she can do will allow her to return home. The realization is not exactly a pleasant one. Her son has just gotten married to a young woman Stahma is quite charmed by despite herself, her husband is in the midst of a heated race for mayor of Defiance, and she may be falling in love with a woman she never imagined she'd get so close to. If anything, she worries over Kenya the most, because if anything should happen that would cause Datak to learn about their affair... Stahma doesn't even want to think about it, about what she would have to do to protect herself should that happen, even though it's something she has to consider. That possibility has been a part of her calculation from the beginning.

So much is happening around her, she's learning so much about herself that she never knew, so many possibilities are only now coming within her grasp that would never have been available to her as a woman back on Casti all those years (millennia) ago, and to have that taken away in an instant — needless to say, it's jarring to her. But Stahma is accomplished at wearing masks, not giving away what she's thinking or feeling when she needs to conceal it; and, furthermore, she's genuinely curious about this world, these people. Many are human, but not the humans she's used to; the Earth here is not the Earth she knows. Alternate worlds are only theory, where she's from; scientists bandy the idea about, but no one's ever taken it seriously. Certainly it's not something Stahma herself ever thought about before; it never took her interest. But now that she's had the theory proven to her fairly obviously, she's curious to see what the differences are between the people of this world and her own — not to mention all of the others who have come here like she did, brought here from their own places and times. It's a pleasant enough distraction, for the time being.

In that spirit, she's sitting at a table in Ten Forward, near one of the windows, alternating between watching warp-attenuated stars streak by and observing people as they come and go from the lounge. She's rather conspicuously by herself, but if she feels vulnerable it certainly doesn't show. She has a cup of tea between her hands; one of the first things she did, after the initial shock of being here wore off, was learn how to use the replicator. It won't make anything Castithan, which is a shame, but there are a few human teas that are... acceptable, at least for now. The steam from her cup gives off a slight fragrance of mint and citrus.

Ten Forward

 
Welcome to Ten Forward, a pan-galactic, pan-fandom social lounge for the weary intergalactic traveler. Set on the Enterprise (NCC-1701-D), any character from any established or original canon may appear at random. The fun is what happens next.

(This is a role playing community. Please visit the profile for more information.)
 

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