2014-Jul-26, Saturday

thelasttimelord: Object, [ Neutral ] (I Live On Alone { Curse)
[personal profile] thelasttimelord
You might say The Doctor doesn't learn well. The Security Chief would definitely say so, and has. Since The Doctor keeps not asking for an escort to Cargo Hold #7; I.e., His Tardis. To continually keep himself appraised of that situation, and to have another theory about getting back in come up short.

It ends with snippiness and an escort back to 'Appropriate Areas,' with reminders that all he has to do is ask and people would be glad to take him there. Mostly, it's a lot of frowning on the poor Kligon's part. But so long as all he does is frown and growl threateningly, and remind the Doctor of a particularly focused and frustrated Sontaran, The Doctor doesn't see a reason to change what he's doing.

They might have rules, this Starfleet, but they weren't his.


No insult to them, but he answered to a much higher set of standards.
Ones that stretched from the beginning of time to the end of it, and everywhere else.




Both of which are why he's sitting in Ten Forward -- on a window ledge, without his trench coat today, but one of his colorful trainers on the ledge with one knee up, balancing his PADD on his thigh and knee -- working on it with his sonic screwdriver. Again. Getting into more places he's likely not supposed to be, nor ever going to go about asking for.
tea_earlgrey_hot: (appraising)
[personal profile] tea_earlgrey_hot
"Captain's Log, Stardate 43517.0: After a long delay in completing our mission to Alemar III, the Enterprise has finally come into orbit directly above the drilling facilities and welcome center run by Dr. Sk'Amor and her crew. An away team lead by Commander Riker has been dispatched to see the scientists safely to their destination. Due to the intense electromagnetic field surrounding the planet, beaming down is not an option, so all supplies and personnel must be transported by shuttle. The field also interrupts regular communications between the away team and the ship, which makes waiting for the shuttles to return particularly arduous, given our current troubles with The Q.

Commander Riker has managed to get a message through to the
Enterprise, informing us that Dr.'s Sk'Amor and Nantor wish to thank us for the Federation's assistance in undergoing their current objectives, by opening up their facilities to guests for the next few hours. According to Commander Riker, they are quite insistent. Almarians value hospitality and gift-giving as signs of friendship, and refusing could be interpreted as an insult. Against my better judgment, I have allowed some guests to travel to Alemar III in the returning shuttles, where they will join members of the original away team who have remained behind. My hope is that the brief sojourn to the drilling facilities will stave off the growing unrest of some of our trapped guests, as well as solidify relationships between the Almarians and the Federation for years to come."


A ship-wide announcement has been made to all guests aboard the Enterprise. Alemar III is largely uninhabited, but the facilities run by Dr. Sk'Amor are very nice and expansive, safe for guests to tour. Someone will be happy to show them around for a few hours, if they would like to disembark.

They will be leaving from the main shuttlebay on Deck 4 in two hours.


[ooc: Arrivals post to follow in about two hours. Picard isn't hanging around to thread, but if there were any players who wanted to establish their characters as leaving the ship, feel free to use this post to write your exit, or to say goodbye to loved ones who are hanging back on the Enterprise. Only those who signed up for the game plot will be leaving the ship.]
ten_fwd_npcs: (Default)
[personal profile] ten_fwd_npcs

"Welcome, everyone, to geothermal field two-nine-one," Dr. Johanna Sk'Amor says, once everyone has gathered in the entryway.

The shuttlebay the group has just left is behind them, while the large entrance to the facility is directly ahead. The building is quite spacious, and despite the high volume of visitors no one is cramped for space while standing here. It's like a museum lobby, with fixtures in the center of the room and wings on either side. While the design is not as bright and clean as the Enterprise, the high ceilings and white walls give a feeling of spaciousness. To the right is the main observation room, where the convex wall making up one full corner of the drilling facility is primarily floor-to-ceiling windows. The vistas beyond are stunning: tall, grey mountains and low valleys, all covered with snow. To the left is a winding staircase that leads to an upper level, and beyond that are several labs.

"This is one of five scientific outposts located on Alemar III," the doctor continues. "At one time we had seven, but two have been destroyed by earthquakes. Alemar III is highly geologically active, so our remaining facilities have been reinforced to withstand even the most devastating natural disasters. There's nothing to worry about, our engineers are some of the best in the quadrant, but if you feel some tremors while you look around just keep in mind that this is normal.

"Two of our outposts are at the polar north and south of the planet, while the other three, this one included, are evenly spread across the globe. Our staff is small, only about ten scientists and five archaeologists, and enough engineers to keep everything in working order. In all, the entire planet only has about ninety occupants at any given time. It's rare that we're able to entertain guests.

"If you'll follow me, I'll show you some of the work we accomplish here."


[ooc: This post is open to those who signed up for our game plot only! As it's being run party post style, all characters are encouraged to tag in and mingle; since teams have not been divided yet, any participating character can tag anyone else, you don't have to stick only to those on your teams. You may also tag in as many top level threads as you choose if you're doing the full tour, just be sure your character ends up in the room where their team will be positioned for the rest of the plot (for those who will be divided in the mines due to cave-ins, the main mine connects to many other rooms and alcoves, so simply tag in under the Main Mine subheading and have your characters move around the different passageways to explore. Wherever rocks fall, that's where the rooms will be divided). Threadhopping and backtagging are encouraged! This post will remain open for as long as it takes all characters to tag in.]

Ten Forward

 
Welcome to Ten Forward, a pan-galactic, pan-fandom social lounge for the weary intergalactic traveler. Set on the Enterprise (NCC-1701-D), any character from any established or original canon may appear at random. The fun is what happens next.

(This is a role playing community. Please visit the profile for more information.)
 

Tags

March 2016

S M T W T F S
   1 2 3 4 5
6 78 9101112
1314 15 16 1718 19
20 21 22 23 24 25 26
27 28 29 3031